Tricks and glitches (first generation)
From Worms Knowledge Base
(Up to Game logic)
This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.
Amiga versions
Tricks and Glitches
Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.
Weapon specific
- Bazooka through wall
- Concrete Donkey can be deployed in Cavern levels
- Dynamite retreat can be altered in Action Replay
- Dynamite will not explode while retreating worm is jumping
- Worms that hurt themselves with their first Shotgun round still get a second shot
- Kamikaze-ing into a landmine stops the worm from dying
- Using the Nuclear Bomb twice pushes the team health bars off the screen
Fatal / Crashes
- Crashes during start-up on Amiga CD32
- Crashes if OS libraries missing*
- Crashes on systems using MultiUserFileSystem*
- Crashes on systems with 68010 CPU*
- "Insert Disk" message on HD installed game*
- Loading maps saved with DeluxePaint "Stencil" feature active crashes the game
- Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game
- Software Failure 8000 0020*
Emulation-specific
- Sprites extend by one pixel width vertically
- "Nowhere to worm!" error on maps with plenty of play space (yet to be confirmed in Worms)
- Worm position marker arrow uses wrong palette colours
Other
- Action Replays display different outcome
- Control defaults to CD32 controller if cd.device is installed*
- First vertical row of pixels on the far left of the map visible on the far right
- MUSIC cheat glitch
- Screen cutt-off on NTSC Amigas*
Fixed glitches
Exploitable
Neutral
Harmful
MS-DOS versions
Tricks and Glitches
- Bazooka-Uzi trick
- Worm on Ninja Rope can force itself through a girder if release is timed correctly