File list

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This special page shows all uploaded files.

File list
 
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Date Name Thumbnail Size User Description Versions
10:09, 7 July 2010 Chess.wagame (file) 39 KB Tomi Example replay for Chess. 1
10:08, 7 July 2010 Chess.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startNo
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects10 × Oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy1
Turn time15 seconds
Round time30 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka1★★★0 turns0%
Homing missile1★★★0 turns0%
Mortar1★★★0 turns0%
Grenade1★★★0 turns0%
Cluster bomb1★★★0 turns0%
Petrol bomb1★★★0 turns0%
Handgun10 turns0%
Shotgun1★★★0 turns0%
Uzi1★★★0 turns0%
Longbow1★★★0 turns0%
Mine10 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Prod10 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder12★★★0 turns0%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Teleport10 turns0%
Baseball bat10 turns0%
Mole bomb1★★★0 turns0%
Low gravity10 turns0%
Fast walk1★★★0 turns0%
297 bytes Tomi Chess scheme file. 1
01:36, 6 July 2010 TweakPNG Palette.png (file) 7 KB Explorer09 Palette editor of TweakPNG For Colour map authoring instructions The image being opened in the screenshot is the WA logo, with palette pre-reduced in Adobe ImageReady. The original image can be found in <WA-insta 1
14:09, 5 July 2010 BGtest grad png std.png (file) 124 KB CyberShadow Background gradients for colour maps. 1
11:53, 5 July 2010 113-colour game 3.6.30.0.png (file) 138 KB CyberShadow More precise timing 3
02:26, 5 July 2010 How to load maps thumb.png (file) 6 KB Explorer09 Cropped version of Image:How_to_load_maps.png, for thumbnail use. 1
02:21, 4 July 2010 Map island1.svg (file) 9 KB Explorer09 Example of an island map Made with Inkscape 1
07:45, 3 July 2010 Worm scalable.svg (file) 10 KB Isaac Un-weirded the back of the head 3
05:26, 3 July 2010 Icon Worm 128x128.png (file) 4 KB Isaac A 128px by 128px icon, with transparency, of the worm from the single-player menu in Worms Armageddon. 1
02:42, 30 June 2010 S natch patch icon.png (file) 1 KB Explorer09 Icon of S*natch patch v3.1, which has the best quality among all three versions (3.1, 4.0, WP). 1
02:28, 30 June 2010 S natch patch 3.1.png (file) 34 KB Explorer09 Screenshot of S*natch patch v3.1 Category:Software screenshots 1
14:48, 29 June 2010 BnA.wsc (file)
Game options
OptionsSetting
Hot-seat time14 seconds
Retreat time4 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability50%
Health crate energy50
Utility crate probability0%
Hazardous objects250 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time24 seconds
Round time10 minutes
Number of rounds0
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Longbow★★★0 turns0%
Parachute★★★0 turns0%
Low gravity★★★0 turns0%
297 bytes FoxHound HostingBuddy's BnA most used scheme 1
15:52, 28 June 2010 S natchpatch tweaked.png (file) 17 KB Pac-Man A screenshot of the probably "tweaked" S_natchpatch, dated 07-11-06. 1
12:29, 28 June 2010 S natch patch 4.0.png (file) 12 KB Explorer09 Screenshot of S*natch patch v4.0 1
11:53, 28 June 2010 S natch patch WP.png (file) 10 KB Explorer09 manually applied XP visual style 2
18:01, 27 June 2010 MissionEditor EXE icon.png (file) 315 bytes Explorer09 Icon of WWP Mission Editor, from its executable, wwpeditor.exe . 1
14:51, 27 June 2010 Worms 2 high-resolution patch.png (file) 47 KB Isaac Worms 2 at a 1024x768 resolution 1
06:15, 26 June 2010 WormsUI.png (file) 33 KB Explorer09 Reverted to version as of 11:52, 19 July 2009 11
20:22, 25 June 2010 Balanced WxW.wsc (file)
Game options
OptionsSetting
Hot-seat time6 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (12)
Mine delay0 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time30 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★0 turns3%
Banana bomb0★ × 120 turns1%
Mine0★★★★★0 turns6%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite0★★★0 turns5%
Sheep0★★★0 turns4%
Homing pigeon0★★★0 turns2%
Mad cow0★ × 120 turns1%
Holy hand-grenade0★★★0 turns1%
Old woman0★★★0 turns5%
Sheep launcher0★★★0 turns3%
Super sheep00 turns1%
Mole bomb0★ × 150 turns5%
Select worm255 turns0%
297 bytes FoxHound A WxW variation. 1
02:52, 25 June 2010 WWP GBA hire arkee.PNG (file) 12 KB Explorer09 Reverted to version as of 19:18, 8 December 2006 4
12:07, 24 June 2010 Dynamic Team17.wsc (file)
Game options
OptionsSetting
Hot-seat time7 seconds
Retreat time6 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time30 seconds
Round time7 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns4%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns1%
Shotgun0★★★0 turns4%
Minigun0★★★0 turns3%
Longbow0★★★0 turns3%
Mine0★★★0 turns4%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe0★★★0 turns2%
Blowtorch★★★★★0 turns0%
Drill★★★★★0 turns0%
Girder★★★★★0 turns0%
Ninja rope1★★★★★0 turns0%
Parachute0 turns0%
Teleport0 turns0%
Dynamite0★★★0 turns3%
Sheep0★★★0 turns3%
Baseball bat0★★★0 turns3%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns3%
Super sheep0★★★0 turns2%
Mole bomb★★★0 turns0%
Low gravity0 turns0%
Fast walk0 turns0%
Indian nuclear test255 turns0%
Select worm255 turns0%
297 bytes FoxHound A dynamic Team17 game. 3
16:25, 19 June 2010 WDC WeaponPanel Extra.png (file) 5 KB Explorer09 The additional weapon icons in Worms DC weapon panel. From left to right: ''Kenny-på-ett-Rep'' (Sheep-on-a-Rope), Postal Strike, Nuclear Bomb, and Concrete Donkey This image was designed to 1
08:56, 19 June 2010 GrenadeLauncherIcon trimmed.png (file) 301 bytes Explorer09 Icon of Grenade Launcher, trimmed manually by myself. Category:Weapon icons 1
15:40, 17 June 2010 WDC WeaponPanel Page3.png (file) 4 KB Explorer09 The weapon panel in Worms: The Directors Cut, page 3. 1
15:39, 17 June 2010 WDC WeaponPanel Page2.png (file) 4 KB Explorer09 The weapon panel in Worms: The Directors Cut, page 2. 1
15:39, 17 June 2010 WDC WeaponPanel Page1.png (file) 4 KB Explorer09 The weapon panel in Worms: The Directors Cut, page 1. 1
13:50, 16 June 2010 SoaRIcon trimmed.png (file) 587 bytes Explorer09 Icon of Sheep-on-a-Rope, trimmed manually by myself. 1
05:05, 12 June 2010 Trickracedemo3.WAgame (file) 290 KB FoxHound A demonstration of how to play a Trick Race game. 1
04:56, 12 June 2010 Trick Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time35 seconds
Round time40 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★ × 60 turns0%
Parachute★★★0 turns0%
221 bytes FoxHound A Trick Race scheme 1
18:23, 11 June 2010 SpriteEddy Icon.png (file) 2 KB Etho SpriteEddy Icon 1
18:21, 11 June 2010 SpriteEddy.png (file) 83 KB Etho SpriteEddy screenshot 1
16:59, 7 June 2010 Floating-weapon-glitch A.gif (file) 96 KB Explorer09 reduced to 266 frames (from 398 frames) 2
15:51, 7 June 2010 Teleportjump.gif (file) 32 KB Explorer09 74 unnecessary frames removed 2
15:40, 7 June 2010 SSgoingthroughceiling.png (file) 2 KB Explorer09 Frame 30 of Image:SSgoingthroughceiling.png. 1
03:23, 7 June 2010 Vertical Longbow and Baseball Bat.WAgame (file) 8 KB Kevin04 A demonstration using both weapons. 1
03:18, 7 June 2010 Teleportjump.WAgame (file) 7 KB Kevin04 A replay of various teleport jumps. 1
03:13, 7 June 2010 SSgoingthroughceiling.gif (file) 30 KB Kevin04 A Super Sheep flying through a ceiling. 1
03:09, 7 June 2010 Roofing.WAgame (file) 8 KB Kevin04 A replay of the roofing trick. 1
03:07, 7 June 2010 Roofing.gif (file) 30 KB Kevin04 A demonstration of roofing using the jetpack technique. 1
03:05, 7 June 2010 Ghostplop.gif (file) 159 KB Kevin04 Demonstration 1
03:01, 7 June 2010 Jumping-from-Pneumatic-Drill.gif (file) 51 KB Kevin04 A demonstration. 1
02:59, 7 June 2010 Jumping from Pneumatic Drill.WAgame (file) 5 KB Kevin04 A demonstration. 1
02:57, 7 June 2010 SkipTest.gif (file) 12 KB Kevin04 Now animated! 1
02:54, 7 June 2010 Gliding.gif (file) 8 KB Kevin04 A demonstration of the gliding glitch. 1
02:49, 7 June 2010 Floating-weapon-glitch B.gif (file) 109 KB Kevin04 Method B of the floating weapon glitch. 1
02:46, 7 June 2010 Bungee from Jet Pack.WAgame (file) 6 KB Kevin04 Demonstration of the glitch. 1
02:40, 7 June 2010 Alien-glitch.gif (file) 25 KB Kevin04 A demonstration of the Alien glitch. 1
09:06, 6 June 2010 Donor Card.png (file) 854 bytes Explorer09 removed button border 2
13:20, 5 June 2010 OptEdit icon.png (file) 295 bytes Explorer09 + transparency (this time for real) 4
20:27, 4 June 2010 Jet Pack War.WAgame (file) 53 KB FoxHound An excellent match of Jet Pack War. 2
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