Difference between revisions of "Project X"
From Worms Knowledge Base
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{{ParentArticle|[[Software]]}} | {{ParentArticle|[[Software]]}} | ||
{{Software_infobox | {{Software_infobox | ||
− | | | + | | icon = Project_x_icon.png |
| name = Project X | | name = Project X | ||
− | | | + | | screenshot = Project_x_editor.png |
| developer = [[Entuser]] | | developer = [[Entuser]] | ||
| version = v0.6.5 / 31 October, 2008 | | version = v0.6.5 / 31 October, 2008 | ||
| games = [[Worms Armageddon|W:A]] | | games = [[Worms Armageddon|W:A]] | ||
− | | | + | | language = Pascal |
− | | | + | | license = Freeware |
| website = http://worms-px.ru/ | | website = http://worms-px.ru/ | ||
| <!-- download = [http://wiki.thecybershadow.net/files/fiddler401.zip fiddler401.zip (574 kb)] --> | | <!-- download = [http://wiki.thecybershadow.net/files/fiddler401.zip fiddler401.zip (574 kb)] --> | ||
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Project X is a game editor for Worms Armageddon. The program includes features from [[The Fiddler]], and the ability to create custom scripts, which allow you to control objects and events in the game. The program can also be used online, when all players are using the program at the same time. | Project X is a game editor for Worms Armageddon. The program includes features from [[The Fiddler]], and the ability to create custom scripts, which allow you to control objects and events in the game. The program can also be used online, when all players are using the program at the same time. | ||
+ | |||
+ | == Features == | ||
+ | |||
+ | There project includes a game and script editor, and a map editor for making map-specific events. The game and script editor can edit existing weapons in the game, and add additional weapons with weapon 'tables'. The program also has partial support for adding new sprites to the game. | ||
+ | |||
+ | == How to run == | ||
+ | |||
+ | You will need either W:A 3.6.28.0 or 3.6.29.0 and [[WormKit]] installed. Download and extract the files in the rar file (can be opened with 7-Zip) into your Worms Armageddon directory. | ||
+ | |||
+ | To create your own schemes, go into the PX Scheme Editor directory, and run PXSchemeEd.exe. Save the scheme files in your Worms Armageddon\PXSchemes directory. | ||
+ | |||
+ | To run Project X, open WormKit.exe, then minimise W:A, select the PX scheme from the drop-down list, and maximise W:A. You will then be playing with the scheme file loaded. | ||
+ | |||
+ | |||
+ | {{stub}} |
Revision as of 14:49, 8 April 2009
Project X | |
---|---|
Developer: | Entuser |
Latest version: | v0.6.5 / 31 October, 2008 |
Supported games: | W:A |
Language: | Pascal |
License: | Freeware |
Website: | http://worms-px.ru/ |
Project X is a game editor for Worms Armageddon. The program includes features from The Fiddler, and the ability to create custom scripts, which allow you to control objects and events in the game. The program can also be used online, when all players are using the program at the same time.
Features
There project includes a game and script editor, and a map editor for making map-specific events. The game and script editor can edit existing weapons in the game, and add additional weapons with weapon 'tables'. The program also has partial support for adding new sprites to the game.
How to run
You will need either W:A 3.6.28.0 or 3.6.29.0 and WormKit installed. Download and extract the files in the rar file (can be opened with 7-Zip) into your Worms Armageddon directory.
To create your own schemes, go into the PX Scheme Editor directory, and run PXSchemeEd.exe. Save the scheme files in your Worms Armageddon\PXSchemes directory.
To run Project X, open WormKit.exe, then minimise W:A, select the PX scheme from the drop-down list, and maximise W:A. You will then be playing with the scheme file loaded.