Difference between revisions of "Ghost Knocking"

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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
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{{ReplayBox|Ghost_Knocking.wagame|An example of a Ghost Knocking game|with Dario and DarK; taken from [[Worm Olympics]]}}
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{{Game setup|file=Ghost_Knocking.wsc|scheme=Ghost Knocking|map=Specially designed map ([http://wormolympics.com/tournaments/maps/35 examples])|worms=4}}
  
 
In '''Ghost Knocking''', players are given invisibilities, prods, teleports, ropes and parachutes. The goal of this scheme is to drown your opponent's (invisible) worms on a special map. Teleports, Prods and Worm Selects falls in crates.
 
In '''Ghost Knocking''', players are given invisibilities, prods, teleports, ropes and parachutes. The goal of this scheme is to drown your opponent's (invisible) worms on a special map. Teleports, Prods and Worm Selects falls in crates.
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{{stub}}
 
{{stub}}

Revision as of 23:30, 22 February 2009

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Ghost Knocking game
with Dario and DarK; taken from Worm Olympics
Download · Info
Game setup
Scheme
Ghost Knocking:
Download
View scheme settings
Map
Specially designed map (examples)
Worms
4

In Ghost Knocking, players are given invisibilities, prods, teleports, ropes and parachutes. The goal of this scheme is to drown your opponent's (invisible) worms on a special map. Teleports, Prods and Worm Selects falls in crates.


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