Difference between revisions of "Roper"

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{{Game setup|file=Roper.wsc|scheme=Roper|map=Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.|wmdb=proper|worms=One worm per player.}}
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'''Roper''' presents very short turn times, infinite bazookas, grenades and mines, health crate falling every turn and usually 1 worm per player. The water level is set in a way that weapons can drown but worms can't.
 
'''Roper''' presents very short turn times, infinite bazookas, grenades and mines, health crate falling every turn and usually 1 worm per player. The water level is set in a way that weapons can drown but worms can't.
  

Revision as of 12:56, 22 February 2009

(Up to Schemes)
Game setup
Scheme
Roper:
Download
View scheme settings
Map
Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.
Examples at the WMDB
Worms
One worm per player.

Roper presents very short turn times, infinite bazookas, grenades and mines, health crate falling every turn and usually 1 worm per player. The water level is set in a way that weapons can drown but worms can't.

Rules: AFR, CBA, KTL, use bazooka in your first turn, WBA in Sudden Death when no crate is available.


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