Difference between revisions of "WormKit"
From Worms Knowledge Base
CyberShadow (Talk | contribs) m (formatting) |
CyberShadow (Talk | contribs) (copy-pasta'd 3rd-party modules from WK website) |
||
Line 24: | Line 24: | ||
== Third-party modules == | == Third-party modules == | ||
− | * '''[[ReplayShark]]''' - allows users to build a directory of classic worms moments simply by pressing a button every time something cool happens | + | * '''[[RubberWorm]]''' - extends the W:A physics engine with new options. Written by [[User:Pisto|Pisto]]. |
− | + | * '''[[Project X]]''' - extends W:A with scripting, custom weapons and real-time gameplay options. Written by [[User:Entuser|Entuser]]. | |
+ | * '''[[ReplayShark]]''' - allows users to build a directory of classic worms moments simply by pressing a button every time something cool happens. Written by [[User:Glide|Glide]]. |
Revision as of 08:41, 12 January 2009
(Up to Software)
WormKit | |
---|---|
Developer: | CyberShadow |
Supported games: | W:A |
Language: | Delphi |
License: | Open-source |
Website: | thecybershadow.net |
WormKit is an extension framework for Worms Armageddon, which consists of a module loader, and a set of modules, each with a different purpose.
There are currently several publicly released WormKit modules, out of which 3 come with the default WormKit distribution. They are:
- WormNAT2 - allows hosting games even if you're behind a router or firewall;
- FileOverride - override files from the CD-ROM with your versions;
- AntiKeyboardHook - stop Worms from disabling Alt+Tab / Win+... keyboard combinations.
WormKit was first released on April 5, 2006. Since its release, no significant changes or additions were made to the framework (with the exception of ReplayShark). There was some work on additional modules, including an anti-cheating system (wkWormisign) and a Fiddler-like scripted game engine add-on (wkMagic) - however, none reached a development phase mature enough to be released, and thus the ideas were dropped.
Third-party modules
- RubberWorm - extends the W:A physics engine with new options. Written by Pisto.
- Project X - extends W:A with scripting, custom weapons and real-time gameplay options. Written by Entuser.
- ReplayShark - allows users to build a directory of classic worms moments simply by pressing a button every time something cool happens. Written by Glide.