Difference between revisions of "Drown Syndrome"
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{{Game setup|file=Drown Syndrome.wsc|scheme=Drown Syndrome|map=Any open island map, preferably bulky|worms=Best played 2v2 with 6 worms per team. If played 1v1, have each player put two teams in to bring the worm numbers up to 12 per player. Other player combinations don't play well.}} | {{Game setup|file=Drown Syndrome.wsc|scheme=Drown Syndrome|map=Any open island map, preferably bulky|worms=Best played 2v2 with 6 worms per team. If played 1v1, have each player put two teams in to bring the worm numbers up to 12 per player. Other player combinations don't play well.}} | ||
− | '''Drown Syndrome''' is a scheme that relies on the "shot doesn't end turn" feature of [[RubberWorm]]. This feature allows players to use as many weapons as they like in a single turn. However, the scheme also uses the "infinite health" mode, so worms can only be killed by drowning them, and the weapons are strictly limited in ammunition. Consequently, the game becomes a challenge of delicately balancing the need to conserve weapons with the need to drown as many enemy worms as possible each turn. Games tend to be chaotic and | + | '''Drown Syndrome''' is a scheme that relies on the "shot doesn't end turn" feature of [[RubberWorm]]. This feature allows players to use as many weapons as they like in a single turn. However, the scheme also uses the "infinite health" mode, so worms can only be killed by drowning them, and the weapons are strictly limited in ammunition. Consequently, the game becomes a challenge of delicately balancing the need to conserve weapons with the need to drown as many enemy worms as possible each turn. Games tend to be chaotic and brief, clocking in at around 10 minutes. The scheme was devised by [[People/Run|Run]] sometime in October 2008. |
Revision as of 01:14, 6 January 2009
(Up to Schemes)
W:A replay: An example of a 2v2 match | |
Download · Info |
Game setup |
---|
Scheme |
Drown Syndrome: |
Map |
Any open island map, preferably bulky |
Worms |
Best played 2v2 with 6 worms per team. If played 1v1, have each player put two teams in to bring the worm numbers up to 12 per player. Other player combinations don't play well. |
Drown Syndrome is a scheme that relies on the "shot doesn't end turn" feature of RubberWorm. This feature allows players to use as many weapons as they like in a single turn. However, the scheme also uses the "infinite health" mode, so worms can only be killed by drowning them, and the weapons are strictly limited in ammunition. Consequently, the game becomes a challenge of delicately balancing the need to conserve weapons with the need to drown as many enemy worms as possible each turn. Games tend to be chaotic and brief, clocking in at around 10 minutes. The scheme was devised by Run sometime in October 2008.