Difference between revisions of "Mole Shopper"
From Worms Knowledge Base
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{{Game setup|file=Mole_Shopper.wsc|scheme=Mole Shopper|map=An island map consisting of a solid rectangular block of land (random holes will be generated when the map loads)|wmdb=mole|worms=4 per team is recommended}} | {{Game setup|file=Mole_Shopper.wsc|scheme=Mole Shopper|map=An island map consisting of a solid rectangular block of land (random holes will be generated when the map loads)|wmdb=mole|worms=4 per team is recommended}} | ||
− | The Mole | + | The '''Mole Shopper''' scheme is a scheme where players must dig through the landscape, primarily using [[Mole Bomb|mole bombs]], in order to collect their weapons. The most common landscapes are completely filled, with random holes turned on. |
Players' initial weapons usually consist of infinite mole bombs, a few [[Bungee|bungees]], [[Parachute|parachutes]], [[Girder (Girder Starter Pack)|girders]], and may also contain a few [[Pneumatic Drill|drills]] and [[Blowtorch|blowtorches]]. Weapon crates will drop every turn and they may contain super weapons. | Players' initial weapons usually consist of infinite mole bombs, a few [[Bungee|bungees]], [[Parachute|parachutes]], [[Girder (Girder Starter Pack)|girders]], and may also contain a few [[Pneumatic Drill|drills]] and [[Blowtorch|blowtorches]]. Weapon crates will drop every turn and they may contain super weapons. |
Revision as of 13:22, 6 July 2008
(Up to Schemes)
Game setup |
---|
Scheme |
Mole Shopper: |
Map |
An island map consisting of a solid rectangular block of land (random holes will be generated when the map loads) Examples at the WMDB |
Worms |
4 per team is recommended |
The Mole Shopper scheme is a scheme where players must dig through the landscape, primarily using mole bombs, in order to collect their weapons. The most common landscapes are completely filled, with random holes turned on.
Players' initial weapons usually consist of infinite mole bombs, a few bungees, parachutes, girders, and may also contain a few drills and blowtorches. Weapon crates will drop every turn and they may contain super weapons.
Sometimes the landscapes are played as islands rather than caves, allowing people to walk on the top. To counteract this, strike weapons may have their power increased beyond the standard limits by using external scheme editors, to encourage players to hide.