Difference between revisions of "Team Wormtress"
From Worms Knowledge Base
m |
|||
Line 1: | Line 1: | ||
+ | {{ParentArticle|[[Schemes]]}} | ||
+ | |||
==Map== | ==Map== | ||
Revision as of 16:19, 20 June 2008
(Up to Schemes)
Contents
Map
- Random, any shape. Both islands and caverns should be equally represented. You heard me, Germans.
Scheme Options
- Mines: Do we need them?
- Worm Select: On
Weapon Options
- Ninja Rope at the Elite power. One repeat swing.
Classes
Health: 100 HP as the base value with handicaps where appropriate? Weapons: Everyone gets Uzi, except Engineer & Scout who get Handgun instead. Utilities: None unless third column says so. Movement: No restrictions or bonuses unless last column says so.
- Demoman: +/- | Greandes [?], Mines, Dynamite [1×] | None | None
- Engineer: +/- | Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None
- Heavy: + | Minigun | None | Only allowed to use the backjump [2× Enter]
- Medic: +/- | Hm | Hm | Hm
- Pyro: +/- | Flame Thrower, Petrols [2×] | None | None
- Scout: - | Baseball Bat, Rope? [2×], Teleport [5×] | Fast Walk | Only class allowed to use Fast Walk
- Sniper: - | Shotgun | Laser Sight | None
- Soldier: + | Bazooka | None | None
- Spy: - | Axe? | Invisibility | None