Difference between revisions of "Walk for Weapons"
From Worms Knowledge Base
m (a history section (needs fluffing) + some cleanup) |
m (starting rewriting the lead section, then got distracted but hell if i'm not saving it) |
||
Line 2: | Line 2: | ||
{{Game setup|file=Walk_for_Weapons.wsc|scheme=Walk for Weapons (Tournament version)|map=Specially designed map. Some maps allow weapons or utilities not found in the standard scheme.|wmdb=walkforweapons|worms=3 per team recommended}} | {{Game setup|file=Walk_for_Weapons.wsc|scheme=Walk for Weapons (Tournament version)|map=Specially designed map. Some maps allow weapons or utilities not found in the standard scheme.|wmdb=walkforweapons|worms=3 per team recommended}} | ||
− | '''Walk for Weapons''' (or '''WFW''', which is not to be confused with [[Wall-X-wall shopper|W4W]]) is a | + | '''Walk for Weapons''' (or '''WFW''', which is not to be confused with [[Wall-X-wall shopper|W4W]]) is a scheme that relies on specially designed maps and a unique rule: a weapon may only be used by a worm if that worm is standing on a picture of that weapon. |
==Standard rules== | ==Standard rules== |
Revision as of 15:13, 18 June 2008
(Up to Schemes)
Game setup |
---|
Scheme |
Walk for Weapons (Tournament version): |
Map |
Specially designed map. Some maps allow weapons or utilities not found in the standard scheme. Examples at the WMDB |
Worms |
3 per team recommended |
Walk for Weapons (or WFW, which is not to be confused with W4W) is a scheme that relies on specially designed maps and a unique rule: a weapon may only be used by a worm if that worm is standing on a picture of that weapon.
Standard rules
- A player may only fire a weapon or utility corresponding to the image depicted in a box to which their currently-active worm is directly adjacent. Many players require that the worm be on top of the box before firing instead. It is unknown what percentage of the community accepts either variation of the rule as standard.
- As an exception to the above rule, a player may fire a weapon or utility corresponding to the image depicted in a box to which a worm adjacent to the currently active worm is adjacent. For example, if Worm 1 is touching a bazooka box and Worm 2 is touching Worm 1, Worm 2 may fire a bazooka, even if Worm 2 isn't touching a bazooka box.
- Another exception to the first rule is that the currently-active worm may use the weapon depicted in a box it has jumped away from before its first landing. For example, if Worm 1 is standing on a dragon ball box, it is legal for Worm 1 to perform a backflip from the box and fire a dragon ball in mid-backflip, hitting a worm standing on a higher platform.
Optional/variable rules
- As an exception to the first standard rule, some WFW players allow the currently-active worm to fire any weapon at any time, as long as that weapon doesn't damage any worms or affect any part of the map. An example of affecting a part of the map is throwing a petrol bomb in a way that puts fire onto a platform. This rule is allowed to provide free retreat time.
- Some maps have special rules regarding specific weapons. These rules are outlined in text on the map, and must be followed.
- There is currently no standard penalty for breaking a rule, so players must decide among each other what the penalty should be if the situation arises. A discussion in #worms could be held regarding this topic, and players could agree on a standard decision regarding this, to replace this text.
History
The concept was originally devised by miner2049 and Squiffel made two maps using miner2049's idea.
The idea was abandoned until Wyvern reintroduced it to the worms community. Since then, WFW has become a popular scheme among certain groups of wormers.