Difference between revisions of "Map Editor Guide"
From Worms Knowledge Base
m |
m |
||
Line 4: | Line 4: | ||
It should eventually become a full manual for the map editor. | It should eventually become a full manual for the map editor. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Terrain thinning == | == Terrain thinning == | ||
Some terrain textures experience 'thinning' with version 3.0. To toggle this effect, hold CTRL while clicking the Terrain Texture button. It is helpful to do this while in Preview mode. The texture-thinning property is saved along with the map. | Some terrain textures experience 'thinning' with version 3.0. To toggle this effect, hold CTRL while clicking the Terrain Texture button. It is helpful to do this while in Preview mode. The texture-thinning property is saved along with the map. | ||
− | |||
− | |||
− | |||
− | |||
== Visual guide (incomplete) == | == Visual guide (incomplete) == | ||
Line 47: | Line 23: | ||
; 4. Preview | ; 4. Preview | ||
− | : | + | : Left-clicking this button will toggle the map in the edit box between draw mode and preview mode. In preview mode, you can click the "Reseed" button to change the arrangement of terrain landmarks (holding SHIFT while pressing Reseed will backtrack). Right-clicking the preview button will change the map to a full-colour format that can be saved as a .PNG |
; 5. Tunnels | ; 5. Tunnels | ||
Line 56: | Line 32: | ||
; 7. ? | ; 7. ? | ||
− | : | + | : |
; 8. Circles | ; 8. Circles | ||
Line 62: | Line 38: | ||
; 9. Border | ; 9. Border | ||
− | : | + | : Left clicking this button will toggle between full-perimeter border. Right-clicking will add a border to the top of the map but not the sides (thus switching the map into a cavern). |
; 10. Water level | ; 10. Water level | ||
− | : | + | : Right-clicking will set the water at a level for "water drops", whereby weapons and objects will sink, but worms will not. Only applies when the full-perimeter border is on. |
; 11. Brush | ; 11. Brush | ||
− | : | + | : Click the brush button (or use the mousewheel) to cycle through brush sizes, and click the map to add or subtract terrain (by left or right-clicking respectively). To draw straight lines between two or more points, hold down SHIFT and click those points. To draw perfectly horizontal or vertical lines, hold down CTRL while drawing. For increased precision, the stroke speed can be lowered by holding ALT while drawing. |
; 12. Fill | ; 12. Fill | ||
Line 82: | Line 58: | ||
: | : | ||
− | ; 16. | + | ; 16. Worm placement holes |
− | : | + | : Holes are placed when there is no room on the map for all the worms. The number of holes can be changed by clicking the this button. Holding Shift while clicking or right-clicking will fine-tune the value. The Reseed button can be used to cycle through different hole arrangements. |
; 17. Main view | ; 17. Main view | ||
Line 98: | Line 74: | ||
; 21. Drop down box | ; 21. Drop down box | ||
− | : | + | : Lists all maps saved in ''Worms Armageddon/User/SavedLevels/''. Maps can be organised into folders. |
; 22. Reseed | ; 22. Reseed |
Revision as of 16:35, 30 May 2008
(Up to Guides, FAQs, and ReadMes)
This page currently pertains to changes that were introduced with the updates, and so weren't printed in the manual.
It should eventually become a full manual for the map editor.
Terrain thinning
Some terrain textures experience 'thinning' with version 3.0. To toggle this effect, hold CTRL while clicking the Terrain Texture button. It is helpful to do this while in Preview mode. The texture-thinning property is saved along with the map.
Visual guide (incomplete)
- 1. Island templates
- Left-click to generate a new one. Right-click to move it to main view. Each of the four templates have slightly different attributes (i.e. 2 and 4 are split into two islands).
- 2. Invert
- 3. Bridge count
- 4. Preview
- Left-clicking this button will toggle the map in the edit box between draw mode and preview mode. In preview mode, you can click the "Reseed" button to change the arrangement of terrain landmarks (holding SHIFT while pressing Reseed will backtrack). Right-clicking the preview button will change the map to a full-colour format that can be saved as a .PNG
- 5. Tunnels
- 6. Terrain object count
- 7. ?
- 8. Circles
- 9. Border
- Left clicking this button will toggle between full-perimeter border. Right-clicking will add a border to the top of the map but not the sides (thus switching the map into a cavern).
- 10. Water level
- Right-clicking will set the water at a level for "water drops", whereby weapons and objects will sink, but worms will not. Only applies when the full-perimeter border is on.
- 11. Brush
- Click the brush button (or use the mousewheel) to cycle through brush sizes, and click the map to add or subtract terrain (by left or right-clicking respectively). To draw straight lines between two or more points, hold down SHIFT and click those points. To draw perfectly horizontal or vertical lines, hold down CTRL while drawing. For increased precision, the stroke speed can be lowered by holding ALT while drawing.
- 12. Fill
- 13. Clear
- 14. Undo
- 15. Tile set
- 16. Worm placement holes
- Holes are placed when there is no room on the map for all the worms. The number of holes can be changed by clicking the this button. Holding Shift while clicking or right-clicking will fine-tune the value. The Reseed button can be used to cycle through different hole arrangements.
- 17. Main view
- 18. Load
- 19. Save
- 20. Delete
- 21. Drop down box
- Lists all maps saved in Worms Armageddon/User/SavedLevels/. Maps can be organised into folders.
- 22. Reseed
- 23. Cavern templates
- Left-click to generate a new one. Right-click to move it to main view. Each of the four templates have slightly different attributes (#1 is an enclosed cave; #2 is a dual-layer cave; #3 is open to the water, #4 is open to the edges of the map).
- 24. Exit
- go on, have a guess