|
|
Line 8: |
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| __TOC__ | | __TOC__ |
| | | |
− | == Training Exercises ==
| + | = Training Exercises == |
− | | + | |
− | ------------------------------------------------------------------------------------------------
| + | |
− | Before going through any missions have a good look at controls and weapons.
| + | |
− | | + | |
− | Below are all the controls for Worms Armageddon. Some of them (such as the fuse timer) only work for specific weapons.
| + | |
− |
| + | |
− | Left / Right Moves the worm to the left/right.
| + | |
− | On the rope :: Swings the worm to the left/right.
| + | |
− | On the parachute :: Slows down/speeds up the direction of travel.
| + | |
− | On the bungee :: Swings the worm to the left/right.
| + | |
− | On the jetpack :: Flies to the left/right.
| + | |
− | Using the girder :: Rotates the girder. Full 360 degrees to double/ halve the length.
| + | |
− |
| + | |
− | Up / Down Aims the weapon up or down.
| + | |
− | On the rope :: Reels in/lets out more rope.
| + | |
− | On the parachute :: Slows down/speeds up decent.
| + | |
− | On the bungee :: Cycling up/down keys in tandem with the worm movement, will make the worm bounce more.
| + | |
− | On the jetpack :: Flies up.
| + | |
− |
| + | |
− | Spacebar Fire selected weapon.
| + | |
− | On the rope :: Controls the release and repeat firing of the rope.
| + | |
− | On the parachute/bungee/jetpack :: Controls the release.
| + | |
− | In replay :: Fast forwards the replay.
| + | |
− |
| + | |
− | Enter Jump forwards.
| + | |
− | + x2 :: Jump backwards.
| + | |
− | On the rope/parachute/bungee/jetpack :: Fire selected weapon.
| + | |
− |
| + | |
− | Backspace Jump upwards.
| + | |
− | + x2 :: Backflip.
| + | |
− | + x2 then Enter :: Low Backflip.
| + | |
− |
| + | |
− | Mouse Left-click With point-and-click weapon :: Fire selected weapon.
| + | |
− |
| + | |
− | Mouse Right-click Expand/Retract the weapons console.
| + | |
− |
| + | |
− | Mouse Movement Scroll around the terrain.
| + | |
− |
| + | |
− | Escape Open/Close quit panel.
| + | |
− |
| + | |
− | R immediately after the shot :: Force action replay.
| + | |
− |
| + | |
− | S In replay :: Force slow motion.
| + | |
− |
| + | |
− | Tab With Worm Select enabled :: Rotate through Worms in team.
| + | |
− |
| + | |
− | Insert Rotate through graphics detail level.
| + | |
− |
| + | |
− | Delete Rotate through Worm name detail level.
| + | |
− | + Shift :: Force Energy Bars display
| + | |
− |
| + | |
− | Home Center on the current worm in play.
| + | |
− |
| + | |
− | Page Up/Down On network games :: Open/Close chat window.
| + | |
− |
| + | |
− | F1 - F12 Weapon speed-keys.
| + | |
− | + x1-5 :: cycle through all weapons in the group.
| + | |
− |
| + | |
− | 1 - 5 cetain weapons :: Set weapon fuse time.
| + | |
− | with mad cows :: Set number of mad cows for realease.
| + | |
− |
| + | |
− | + / - Set high or low bounce.
| + | |
− |
| + | |
− | | + | |
− | Below are all the commands you can use in the chatbox, during network games. Remember, the Page Up/Down keys move the chat box up/down. Note, you will not be able to control your worm while the chat box is down.
| + | |
− |
| + | |
− | Typing '/me' Green text :: performs an action.
| + | |
− | '/me says hello' produces 'your_nickname says hello'.
| + | |
− |
| + | |
− | Typing '/anon' Yellow text :: anonomous message.
| + | |
− | '/anon Who said this?' produces '[Who said this?]'.
| + | |
− |
| + | |
− | Typing '/msg' Blue text(sent) / White text(recieve) :: private message.
| + | |
− | '/msg player_nickname psst! this is a secret message' sends 'psst! this is a secret message' to player_nickname, other players just see '*Whisper*'
| + | |
− |
| + | |
− | F1 - F12 Private message speed-keys.
| + | |
− | + Ctrl :: Ignore/Unignore player.
| + | |
− | | + | |
− |
| + | |
− | (Function key numbers for individual players are next to their names to the right of the chat box.)
| + | |
− | | + | |
− | Source for the above controls
| + | |
− | [http://wormsarmageddon.team17.com/main.html?page=abou&area=cont team17.com]
| + | |
− | | + | |
− | ------------------------------------------------------------------------------------------------
| + | |
− | WEAPONS
| + | |
− | | + | |
− | ------------------------------------------------------------------------------------------------
| + | |
− | i)Weapon Usage (Techniques)
| + | |
− | ------------------------------------------------------------------------------------------------
| + | |
− | | + | |
− | Bazooka (F1) Usage: Aim with up and down keys, and fire by holding down the
| + | |
− | spacebar. The longer you hold it down the greater the velocity
| + | |
− | the round is shot out of the Bazooka.
| + | |
− | Damage: 50 max.
| + | |
− | Techniques:
| + | |
− | * Bazooka rounds are effected by wind, good use of this is vital.
| + | |
− | * If fired along water, Bazooka rounds can skim across the water.
| + | |
− | | + | |
− | Homing Missile (F1) Usage: Set target with left click on mouse, and fire it the same way
| + | |
− | as a Bazooka.
| + | |
− | Damage: 50 max.
| + | |
− | Techniques:
| + | |
− | * Make sure the missile has a fairly clean path.
| + | |
− | * Homing Missiles are aquatic, but make sure they don't go too far
| + | |
− | underwater.
| + | |
− | | + | |
− | Mortar (F1) Usage: Aim like a Bazooka but a single tap of the spacebar fires it.
| + | |
− | Damage: Explosion-20 max. Clusters-30 max.
| + | |
− | Techniques:
| + | |
− | * Best used by firing at a wall above lots of worms so the shrapnel
| + | |
− | lands on them.
| + | |
− | | + | |
− | Homing Pigeon (F1) Usage: Target with left click, then fire it the same as a Mortar.
| + | |
− | Damage: 75 max.
| + | |
− | Techniques:
| + | |
− | * More Intelligent version of the Homing Missile. Its path doesn't
| + | |
− | have to be that clear.
| + | |
− | | + | |
− | Sheep Launcher (F1) Usage: Aim like a Bazooka then one press of the spacebar launches it.
| + | |
− | Press the spacebar again to detonate it.
| + | |
− | Damage: 75 max.
| + | |
− | Techniques:
| + | |
− | * Fairly erratic, just fire and hope for the best.
| + | |
− | * Try to remember how hard the sheep is launched out of the Bazooka.
| + | |
− | | + | |
− | Grenade (F2) Usage: Set then bounce with -(low) +(high) and the fuse with 1-5, then
| + | |
− | throw it the same way you fire a Bazooka (not wind effected).
| + | |
− | Damage: 50 max.
| + | |
− | Techniques:
| + | |
− | * Make good use of the bounce and time settings on them.
| + | |
− | | + | |
− | Cluster Bomb (F2) Usage: Same as Grenade.
| + | |
− | Damage: Explosion-20 max. Clusters-30 max.
| + | |
− | Techniques:
| + | |
− | * After the patch, the "fire in the hole" trick doesn't work as well.
| + | |
− | | + | |
− | Banana Bomb (F2) Usage: Same as Grenade.
| + | |
− | Damage: Initial Explosion-75 max. Each Banana-75 max.
| + | |
− | Techniques:
| + | |
− | * If fired in a cavern with a bunch of worms, it can slaughter the lot.
| + | |
− | * Remember it bounces a lot.
| + | |
− | | + | |
− | Battle Axe (F2) Usage: Stand near a worm and press the Spacebar.
| + | |
− | Damage: Halves energy of any worm in contact with the blade.
| + | |
− | Techniques:
| + | |
− | * Usually other weapons can inflict more damage than it. But since it
| + | |
− | halves the other worms energy, if it has 200 HP you can inflict 100
| + | |
− | damage (do the math).
| + | |
− | | + | |
− | Shotgun (F3) Usage: Aim with the up and down keys and fire by taping the spacebar.
| + | |
− | Damage: 25 max for each shot (2 shots)
| + | |
− | Techniques:
| + | |
− | * The best use of the shotgun is to knock worms onto mines.
| + | |
− | * You get two shots, so try setting up chain reactions like shooting
| + | |
− | Oil Drums to make them explode, or mines into worms.
| + | |
− | | + | |
− | Handgun (F3) Usage: Same as the Shotgun, but all bullets fire out from one tap of
| + | |
− | the spacebar.
| + | |
− | Damage: 5 max for each shot (6 shots)
| + | |
− | Techniques:
| + | |
− | * Can be effective in knocking worms off cliffs.
| + | |
− | | + | |
− | Uzi (F3) Usage: Same as Uzi.
| + | |
− | Damage: 50 max
| + | |
− | Techniques:
| + | |
− | * If you shoot a worm with an Uzi on a flat or sloping surface, the
| + | |
− | worm will make like tumbleweed and roll, taking other worms with it.
| + | |
− | * Makes perfect size tunnels for throwing grenades and such through.
| + | |
− | | + | |
− | Minigun (F3) Usage: Same as Uzi.
| + | |
− | Damage: 75 max
| + | |
− | Techniques:
| + | |
− | * Can blast a bunch of worms off cliffs.
| + | |
− | * If a worm is on a thin platform above you, stand directly under it
| + | |
− | and fire up. The worm will fly like a bird and drop like a stone, so
| + | |
− | a lot of fall damage will register.
| + | |
− | | + | |
− | Long Bow (F3) Usage: Same as Shotgun.
| + | |
− | Damage: 15 always for each shot (2 shots)
| + | |
− | Techniques:
| + | |
− | * You can use this to knock worms off ledges or into mines.
| + | |
− | * Aim it so worms bump into other worms and so they all end up falling
| + | |
− | in the drink. On WormNET, I once killed all my opponents worms in
| + | |
− | one turn.
| + | |
− | * Arrows make good platforms.
| + | |
− | | + | |
− | Fire Punch (F4) Usage: Press spacebar to activate a vertical punch.
| + | |
− | Damage: 30 always
| + | |
− | Techniques:
| + | |
− | * Effective in knocking worms of cliffs.
| + | |
− | * It also cuts vertically through terrain.
| + | |
− | * If a worm is on a thin platform relatively not that high up. You can
| + | |
− | jump and then activate it to get higher than usual to punch the
| + | |
− | other worm.
| + | |
− | * If you accidentally fall of a cliff, press F4 then Spacebar
| + | |
− | to save your skin. You won't roll or receive any fall damage.
| + | |
− | | + | |
− | Dragon Ball (F4) Usage: Press spacebar to shot a projectile in the direction you're
| + | |
− | facing (left or right).
| + | |
− | Damage: 30 always
| + | |
− | Techniques:
| + | |
− | * Can knock worms off at a lower trajectory than a Fire Punch.
| + | |
− | * Can knock mines further than a Shotgun.
| + | |
− | | + | |
− | Kamikaze (F4) Usage: Select 1 out of 6 directions then press spacebar
| + | |
− | Damage: Final Explosion-50 max Hit by Suicidal Worm-30 always
| + | |
− | Techniques:
| + | |
− | * Careful use of this can be vital, only use if you worms energy is
| + | |
− | 34 at the most.
| + | |
− | * Can be used with the laser sight.
| + | |
− | | + | |
− | Suicide Bomber (F4) Usage: Press Spacebar.
| + | |
− | Damage: Initial Explosion-30 max Poison Rate-5 a turn.
| + | |
− | Techniques:
| + | |
− | * Can't see the point, I would use something else like a Sheep or
| + | |
− | Dynamite really close and it will cause more damage (see Sheep).
| + | |
− | * Best used if you have a fairly weak worm early on that's going to
| + | |
− | be picked off soon. The bombing inflicts minimal damage but sickens
| + | |
− | any worms close and above it (take wind into account).
| + | |
− | | + | |
− | Prod (F4) Usage: Face worm and stand next to it, then press spacebar.
| + | |
− | Damage: None
| + | |
− | Techniques:
| + | |
− | * Good for pushing a well hated worm to its doom.
| + | |
− | | + | |
− | Dynamite (F5) Usage: Press Spacebar ( Press Enter if on Rope etc.)
| + | |
− | Damage: 75 max.
| + | |
− | Techniques:
| + | |
− | * You can drop this from a rope or from a jetpack.
| + | |
− | * Try to use it to fling worms in the air and off cliffs. To do this
| + | |
− | place the dynamite on the opposite side of the worm the cliff is.
| + | |
− | | + | |
− | Mine (F5) Usage: Same as Dynamite
| + | |
− | Damage: 50 max.
| + | |
− | Techniques:
| + | |
− | * Use it on frozen worms, but Petrol Bombs are more effective.
| + | |
− | * Use them to guard tunnels. But make your tunnels zig-zag to prevent
| + | |
− | others hitting the mine down your tunnel at you.
| + | |
− | | + | |
− | Sheep (F5) Usage: First press of the spacebar lets it loose, second press of the
| + | |
− | spacebar detonates it.
| + | |
− | Damage: 75 max.
| + | |
− | Techniques:
| + | |
− | * These furry friends can collect crates.
| + | |
− | * Watch out, I've seen them backfiring on the user.
| + | |
− | * Instead of using a Suicide Bomber or Kamikaze, just move your worm
| + | |
− | really close to the worms you want to kill, then press spacebar
| + | |
− | twice really quick.
| + | |
− | | + | |
− | Super Sheep / Usage: First press releases it, Second press of the spacebar makes it
| + | |
− | Aqua Sheep (F5) begin to fly, Third press makes it normal again. Press left and
| + | |
− | right while in flight mode to steer.
| + | |
− | Damage: 75 max.
| + | |
− | Techniques:
| + | |
− | * Be careful in collecting crates, you only have a minimal amount of
| + | |
− | time to collect crates and attack a worm before it explodes.
| + | |
− | * Steer and to blast worms into the water below.
| + | |
− | | + | |
− | Mole (F5) Usage: First press of the spacebar sets him on his way, second press
| + | |
− | begins him digging, and the third press detonates him.
| + | |
− | Damage: 30 max.
| + | |
− | Techniques:
| + | |
− | * Remember the way it jumps up then into the ground and utilise it.
| + | |
− | | + | |
− | Air Strike (F6) Usage: Press left or Right to set the direction the click on the target
| + | |
− | Damage: 60 on average.
| + | |
− | Techniques:
| + | |
− | * Leave this until the end.
| + | |
− | * The force of the bomblets can easily make a worm fly into the drink.
| + | |
− | | + | |
− | Napalm Strike (F6) Usage: Same as Airstrike.
| + | |
− | Damage: 60 on average
| + | |
− | Techniques:
| + | |
− | * Take wind into account.
| + | |
− | * And also take height into account. If the land is higher up the
| + | |
− | napalm is going to have less time to be effected by wind.
| + | |
− | | + | |
− | Blow Torch (F7) Usage: Press spacebar to start diggin'
| + | |
− | Damage: 15 each time it hits a worm.
| + | |
− | Techniques:
| + | |
− | * Pressing up and down during the torching will change the angle of the
| + | |
− | torching. Curved or zig-zaged tunnels can be very helpful.
| + | |
− | * Remember you can also cause damage with it.
| + | |
− | | + | |
− | Pneumatic Drill (F7) Usage: Press spacebar to start drillin'
| + | |
− | Damage: 15 each time it hits a worm.
| + | |
− | Techniques:
| + | |
− | * Drill down a bit before an Earthquake in Missions to prevent falling
| + | |
− | off cliffs.
| + | |
− | | + | |
− | Girder (F7) Usage: Press left or right to change the Girders angle, then move it
| + | |
− | with the mouse to where you want to place it then press the
| + | |
− | spacebar.
| + | |
− | Damage: N/A
| + | |
− | Techniques:
| + | |
− | *Worm Bridges & Ramps
| + | |
− | *Sheep Bridges & Ramps
| + | |
− | *Shelter
| + | |
− | *Grenade reflectors
| + | |
− | *Gaol Cells
| + | |
− | | + | |
− | Baseball Bat (F7) Usage: Set Angle with up and down, then press spacebar to batter up.
| + | |
− | Damage: 30 always + fall damage
| + | |
− | Techniques:
| + | |
− | * Hit Worms off cliffs, or hit them into other worms near cliffs to
| + | |
− | start a chain reaction.
| + | |
− | | + | |
− | Girder Starter Kit (F7) Usage: U have more Girders
| + | |
− | Damage: N/A
| + | |
− | Techniques:
| + | |
− | * See Girder
| + | |
− | | + | |
− | Ninja Rope (F8) Usage: Swing low, sweet chariot, comin' for to carry me home!
| + | |
− | Aim for an object, then press the spacebar to launch the Ninja
| + | |
− | Rope out. Once it has grappled onto something, use left and
| + | |
− | right to distribute your weight in that direction, and use down
| + | |
− | to lengthen the rope, and up to shorten the rope. Another press
| + | |
− | of the spacebar will disconnect you from the object, but another
| + | |
− | press will send the rope out again. By using this, you can swing
| + | |
− | like Donkey Kong.
| + | |
− | Damage: None, with Rope Knocking disabled after the patch.
| + | |
− | Techniques:
| + | |
− | * Swing, let go & swing again (nuff said).
| + | |
− | * Speeding Up- Press up a little bit before you disconnect from the
| + | |
− | rope, when you reattach you should swing faster.
| + | |
− | * Wall Bounce- Bash your worm against a wall then disconnect the rope
| + | |
− | the second you bounce back, you should fling yourself
| + | |
− | pretty far.
| + | |
− | * Flik Around- To get over a obstacle, keep swinging back and forth
| + | |
− | whacking your worm against the terrain. As soon as you
| + | |
− | start swinging out far enough (and you are almost
| + | |
− | vertical) extend the rope out really quickly and lean
| + | |
− | in the direction of the obstacle, you should flick
| + | |
− | yourself over it.
| + | |
− | If you have still have trouble e-mail me for a Roper Training Pack
| + | |
− | (Which basically just contains a lot of terrains to practice on)
| + | |
− | | + | |
− | Bungee Rope (F8) Usage: Set, then fall off a cliff, don't jump.
| + | |
− | Damage: Only if you don't use it right.
| + | |
− | Techniques:
| + | |
− | * Use the key pad to gain momentum or swing.
| + | |
− | | + | |
− | Parachute (F8) Usage: Press spacebar when falling.
| + | |
− | Damage: Only if you don't use it correctly?
| + | |
− | Techniques:
| + | |
− | * Press up to slow descent, press down to quicken descent.
| + | |
− | | + | |
− | Teleport (F8) Usage: Point and Click.
| + | |
− | Damage: Your worms arse might be on back to front.
| + | |
− | Techniques:
| + | |
− | * None, dah!
| + | |
− | | + | |
− | Super Banana Bomb (F9) Usage: First throw it like a Grenade, then the next press of the
| + | |
− | spacebar will disperse the bunch, the next press will detonate
| + | |
− | all the bananas.
| + | |
− | Damage: Initial Explosion-75 max. Each Banana-75 max.
| + | |
− | Techniques:
| + | |
− | * Throw it at a bunch of worms, then press the spacebar twice really
| + | |
− | fast, it should blow them up real good.
| + | |
− | | + | |
− | Holy Hand Grenade (F9) Usage: Same as Grenade.
| + | |
− | Damage: 100 max.
| + | |
− | Techniques:
| + | |
− | * Just pray to God, Budda, Ala or Elvis.
| + | |
− | * Remember it only blows when it's still.
| + | |
− | | + | |
− | Flamethrower (F9) Usage: Same as Minigun.
| + | |
− | Damage: 70 max.
| + | |
− | Techniques:
| + | |
− | * You can kind of lift the worms up and off cliffs if you do it right.
| + | |
− | | + | |
− | Petrol Bomb (F10) Usage: Same as Grenade
| + | |
− | Damage: 30 on average.
| + | |
− | Techniques:
| + | |
− | * Throw it at a Frozen Worm, the next turn it will fry good.
| + | |
− | | + | |
− | Skunk (F10) Usage: One press of the spacebar will set him on his way the second
| + | |
− | will set of his gas & the third will explode him.
| + | |
− | Damage: Final Explosion-30 max Poison Rate-5 a turn.
| + | |
− | Techniques:
| + | |
− | * Dig a tunnel under a group of worms, then send it down the tunnel.
| + | |
− | | + | |
− | Mad Cow (F11) Usage: Set the amount with the number buttons. then let 'em rip with
| + | |
− | a single tap of the spacebar.
| + | |
− | Damage: 75 max.
| + | |
− | Techniques:
| + | |
− | * Move in the opposite direction while letting them loose, to kill
| + | |
− | worms on both sides of you.
| + | |
− | | + | |
− | Old Woman (F11) Usage: Same as Sheep
| + | |
− | Damage: 75 max.
| + | |
− | Techniques:
| + | |
− | * Drop between 2 enemy worms so she isn't miss used.
| + | |
− | | + | |
− | Freeze (F12) Usage:Space Bar
| + | |
− | Damage:N/A
| + | |
− | Techniques:
| + | |
− | * Can be helpful if you're halfway on a trip to a worm.
| + | |
− | * Really if you use this, you're prolonging the inevitable.
| + | |
− | / See Petrol Bomb for a sure fire (bad pun!) way to \
| + | |
− | \ overcome the invincibility of a worm using this. /
| + | |
− | ------------------------------------------------------------------------------------------------
| + | |
− | ------------------------------------------------------------------------------------------------
| + | |
− | ii)Utilities
| + | |
− | ------------------------------------------------------------------------------------------------
| + | |
− | ________________
| + | |
− | |Manual Utilities|
| + | |
− | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| + | |
− | Jetpack * Good for dropping dynamite and such then getting away fast.
| + | |
− | | + | |
− | Low Gravity * If you've run out of Jetpacks and Ninja Ropes this can be a saver.
| + | |
− | | + | |
− | Fast Walk * Helps you travel a grater distance in one turn.
| + | |
− | * Good for getting away quick from dropped dynamite.
| + | |
− | | + | |
− | Laser Target * Helpful if you're a newbie. Most useful with the kamikaze, so you don't
| + | |
− | waste a worms life.
| + | |
− | | + | |
− | Invisibility * Only useful on the net.
| + | |
− | ___________________
| + | |
− | |Automatic Utilities|
| + | |
− | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| + | |
− | Double Turn Time * Increases turn time by two fold.
| + | |
− | | + | |
− | 2x Damage * Increases damage from all weapons, apart from the Battle Axe.
| + | |
− | | + | |
− | Crate Shower * Showers about 6 crates on to the terrain, 1 is usually a Super Weapon.
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− | Crate Spy * Lets you see what is in any crate.
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− | iii)Super Weapon Descriptions
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− | Earthquake (F2) * Boom Boom Shake the Room! er terrain? This throws unsuspecting
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− | worms and objects clear off their perches by an earthquake.
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− | * Only use if you're inland, away from cliffs.
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− | Mail Strike (F6) * It's a wind effected strike, and its bombs are slightly more
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− | powerful than the ones in a Air Strike.
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− | Mine Strike (F6) * Watch out, it's very erratic! These mines bounce everywhere.
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− | * A good idea is to use a Napalm Strike before you use it, so the
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− | terrain is textured so the mines settle faster.
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− | Mole Squadron (F6) * Digging version of the Air Strike.
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− | Scales of Justice (F8) * Equally distributes out everybody's energy.
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− | Sally (F9) * Cluster version of an Old Woman.
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− | MB Bomb (F9) * Useless (to a degree) wind effected floating Dynamite.
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− | Ming Vase (F10) * Like a cluster version of Dynamite.
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− | French Sheep Strike (F10) * Best way to describe it is an Air Strike that has bouncing missiles
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− | that give off flames (very funny).
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− | Mikes Carpet Bomb (F10) * Bouncy version of an Air Strike.
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− | Concrete Donkey (F11) * Bounces until it makes a bloody big hole in the terrain, while
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− | squishing worms.
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− | Indian Nuclear Test (F11) * Scare off Pakistan with fusion of a ground sinking kind.
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− | * Also poisons all worms much like a skunk. However, I think the
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− | energy loss is slower.
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− | Armageddon (F11) * Bruce Willis obviously didn't end up saving the planet. It calls a
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− | barrage of Meteors or Comets (whatever) onto your Enemy's worms,
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− | and unfortunately yours as well.
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− | Magic Bullet (F12) * Very intelligent version of the Homing Pigeon and causes more
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− | damage as well... or maybe it's triangular crossfire.
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− | Source for the above weapons
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− | [http://www.gamefaqs.com/console/psx/file/199340/6238 gamefaqs.com]
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| Grenade Skills Grade 1 [[Image:Grenade-Skills-Grade-1.jpg|thumb|right|300px]] | | Grenade Skills Grade 1 [[Image:Grenade-Skills-Grade-1.jpg|thumb|right|300px]] |