Difference between revisions of "Automatically selected weapons"
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Revision as of 14:10, 4 May 2008
Some weapons are automatically selected at the beginning of a player's turn or when activating the jetpack, parachute or bungee.
Start of turn
At the beginning of a worm's first turn, the bazooka will be automatically selected. Otherwise, the selected weapon will be the weapon that was last used by that worm. If the bazooka or the previously used weapon is not available, another weapon will be selected. The weapons are ordered in a hierarchy that determines which weapon will be selected.
Examples:
- if the bazooka is not available, then the mortar will be selected
- if a shotgun was used last turn, but is no longer available, then the selected weapon for that worm will be the highest available weapon on the hierarchy
- if none of the weapons on the hierarchy are available, no weapon will be selected
The full hierarchy is:
- Bazooka
- Mortar
- Grenade
- Cluster bomb
- Axe
- Shotgun
- Handgun
- Uzi
- Longbow
- Firepunch
- Blowtorch
- Drill
- Rope
- Flamethrower
- Petrol Bomb
Note that most weapons are not listed. It is not clear why the list only includes these weapons, or why they are ordered as they are.
On bungee, parachute or jetpack
When the bungee, parachute or jetpack is activated, a weapon will be selected automatically and displayed next to the worm. The weapon chosen for this is determined by the following hierarchy:
- Supersheep
- Mole
- Dynamite
- Mine
- Sheep
- Salvation Army
- Skunk
- Vase
- Cow
- Old Woman
- Bazooka
- Mortar
- Grenade
- Cluster bomb
- Axe
- Shotgun
- Handgun
- Uzi
- Longbow
- Firepunch
- Blowtorch
- Drill
This auto-selection is presumably to make it easier for the player to drop a weapon from the bungee, parachute or jetpack, but it is not clear why other droppable weapons such as the Banana Bomb are not on the list, and it does not explain why weapons such as the Blowtorch or Axe - which cannot be dropped - are listed.