Difference between revisions of "Bite"
From Worms Knowledge Base
m (Hang on, everything in Worms Unlimited is category based. Maybe they don't need the ParentArticle Template. Should I bother continuing?) |
m |
||
Line 1: | Line 1: | ||
− | {{ParentArticle|[[Weapons]]}} | + | {{ParentArticle|[[Weapons (Worms Unlimited)]]}} |
+ | |||
A zero-range attack. Your worm takes a bite out of the opponent, inflicting damage and 'stealing' a portion of the enemy worm's health, either a percentage or fixed amount, and adding it to your own health level. | A zero-range attack. Your worm takes a bite out of the opponent, inflicting damage and 'stealing' a portion of the enemy worm's health, either a percentage or fixed amount, and adding it to your own health level. | ||
Line 7: | Line 8: | ||
Aesthetically, this weapon is not particularly impressive. No real window for sound effects, or even a moderately special animation. But 'stealing' health is a concept unheard of in Worms so far, and a weapon that does just that could make a welcome addition to the game's variety. Otherwise, the weapon is nothing special, as it does not move the worm or damage the terrain. All it does it manipulate health values. | Aesthetically, this weapon is not particularly impressive. No real window for sound effects, or even a moderately special animation. But 'stealing' health is a concept unheard of in Worms so far, and a weapon that does just that could make a welcome addition to the game's variety. Otherwise, the weapon is nothing special, as it does not move the worm or damage the terrain. All it does it manipulate health values. | ||
− | |||
− |
Latest revision as of 19:10, 15 October 2007
A zero-range attack. Your worm takes a bite out of the opponent, inflicting damage and 'stealing' a portion of the enemy worm's health, either a percentage or fixed amount, and adding it to your own health level.
Programming this should be simple. Just a case of subtraction and addition.
This weapon is very simple and easy to execute with no real strategy other than "Shall I do this or shall I do something more worthwhile", so only a small amount of health should be stolen to prevent unnecessary abuse of this weapon.
Aesthetically, this weapon is not particularly impressive. No real window for sound effects, or even a moderately special animation. But 'stealing' health is a concept unheard of in Worms so far, and a weapon that does just that could make a welcome addition to the game's variety. Otherwise, the weapon is nothing special, as it does not move the worm or damage the terrain. All it does it manipulate health values.