Difference between revisions of "Fast Walk"
From Worms Knowledge Base
Line 8: | Line 8: | ||
The Fast Walk is a movement utility that doubles the walking speed of the worm for the remainder of the turn. This doesn't apply to jumping or any movement utilities. | The Fast Walk is a movement utility that doubles the walking speed of the worm for the remainder of the turn. This doesn't apply to jumping or any movement utilities. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Tactics == | == Tactics == |
Revision as of 11:12, 24 June 2007
(Up to Game logic)
Fast Walk | |
---|---|
Type: | Movement utility |
Keyboard selection: | ` (x3) |
Standard effects: | Moves worm |
Present in: | {{{6}}} |
The Fast Walk is a movement utility that doubles the walking speed of the worm for the remainder of the turn. This doesn't apply to jumping or any movement utilities.
Tactics
- A quick retreat is always handy when deploying powerful weapons.
- Your salvation in time-strict missions.
Criticisms, Problems and Weaknesses
- It's pretty limited as far as utility goes.
Cheats
Beating Mission 13 unlocks the Fast Walk Cheat in the scheme editor.