Difference between revisions of "Bazooka"
From Worms Knowledge Base
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{{ParentArticle|[[Game logic]]}} | {{ParentArticle|[[Game logic]]}} | ||
{{Weapon | {{Weapon | ||
− | |[[Image:Bazookaicon.png]]|Bazooka | + | |[[Image:Bazookaicon.png]]| |
+ | |Bazooka | ||
|Projectile | |Projectile | ||
|F1 (x1) | |F1 (x1) |
Revision as of 10:18, 24 June 2007
(Up to Game logic)
Type: | Bazooka |
---|---|
Keyboard selection: | Projectile |
Standard effects: | F1 (x1) |
Present in: | 50hp injury (max.),
Small circular crater |
Power settings | |
---|---|
Power | Injury (max.) |
11 | 25hp |
12 | 35hp |
1 | 40hp |
2 | 45hp |
3 | 50hp |
4 | 55hp |
5 | 60hp |
19 | 65hp |
14 | 75hp |
15 | 100hp |
The Bazooka is a projectile weapon which can be used at a variable power at any angle, launching a shell that arcs through the air under the influence of both gravity and wind, exploding on impact.
Tactics
- When fired at a shallow angle into the water, the shell will skip on the surface of the water.
- The wind susceptibility allows the bazooka to hit targets that would otherwise be impossible, such as behind an overhang.
- When there is no wind, the bazooka will arc through the air like a grenade.
- When there is a very light wind, the bazooka can be fired directly upward at full power with an easily predictable point of impact.
- Can be fired from Ninja Rope, Jetpack, and Parachute.
Criticisms, Problems and Weaknesses
- A lot of practice is required to become adept at using the bazooka for long-range or highly arcing shots.