Difference between revisions of "User:Qwertyxp2000/Sandbox"

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=Creating a Custom Soundbank=
 
=Creating a Custom Soundbank=
Editing a soundbank is easy to do in multiple ways.
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This page will serve as a guide to creating custom soundbanks. Before making a soundbank, check the [[Soundbank]] page to see a full list of voice clips.
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Soundbanks are stored under the '''\DATA\User\Speech''' folder. Each soundbank is categorized by folder, with its folder name determining the name of the soundbank in-game. Each folder contains a collection of standard [[w:Pulse-code_modulation|LPCM]] [[w:wav|RIFF WAVE]] files (extension .wav).
  
 
==Methods==
 
==Methods==
===Method 1: Soundbank Folder, Copy Folder, Rename Sound Files===
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===Method 1: Soundbank Editor===
To begin creating a custom soundbank, look for the folder containing "NameOfFolder". [insert more about finding the folder] [insert basic guide of the available sound files] [insert effective design of sound files] [insert tip about using a current folder of pre-existing soundbank WAV files as a basis, and mention renaming files]
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Worms Armageddon has a built-in [[Soundbank Editor]] under '''\User\BankEditor.exe'''. It has a user interface that allows the input of most of the soundbank files except ''Hurry.wav''.
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===Method 2: Soundbank Folder, Copy Folder, Rename Sound Files===
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An easy but tedious method to set up the soundbank files of a certain soundbank is to copy-paste a pre-existing folder, then manually substitute each of the pre-existing sound files with custom sound files.
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==Sound Design==
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[insert basic guide of the available sound files] [insert effective design of sound files] [insert tip about using a current folder of pre-existing soundbank WAV files as a basis, and mention renaming files]
  
 
[insert table of soundbanks with relative lengths and quirks regarding each soundbank per game and when interacting with weapons, plus comments about potential appropriate phrases for worms to speak out]
 
[insert table of soundbanks with relative lengths and quirks regarding each soundbank per game and when interacting with weapons, plus comments about potential appropriate phrases for worms to speak out]

Revision as of 09:54, 20 October 2024

Creating a Custom Soundbank

This page will serve as a guide to creating custom soundbanks. Before making a soundbank, check the Soundbank page to see a full list of voice clips.

Soundbanks are stored under the \DATA\User\Speech folder. Each soundbank is categorized by folder, with its folder name determining the name of the soundbank in-game. Each folder contains a collection of standard LPCM RIFF WAVE files (extension .wav).

Methods

Method 1: Soundbank Editor

Worms Armageddon has a built-in Soundbank Editor under \User\BankEditor.exe. It has a user interface that allows the input of most of the soundbank files except Hurry.wav.

Method 2: Soundbank Folder, Copy Folder, Rename Sound Files

An easy but tedious method to set up the soundbank files of a certain soundbank is to copy-paste a pre-existing folder, then manually substitute each of the pre-existing sound files with custom sound files.

Sound Design

[insert basic guide of the available sound files] [insert effective design of sound files] [insert tip about using a current folder of pre-existing soundbank WAV files as a basis, and mention renaming files]

[insert table of soundbanks with relative lengths and quirks regarding each soundbank per game and when interacting with weapons, plus comments about potential appropriate phrases for worms to speak out]

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