Difference between revisions of "User:Qwertyxp2000/Sandbox"

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(Created page with "file:Various Worms in WA.png|thumb|Various worms on a terrain, with some worms taking damage from an attack. Worms with less than 30 health breathe desperately. Some worms a...")
 
 
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[[file:Various Worms in WA.png|thumb|Various worms on a terrain, with some worms taking damage from an attack. Worms with less than 30 health breathe desperately. Some worms are idling.]]
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=Creating a Custom Soundbank=
A [[worm]] is the primary controllable [[game object]] in every Worms game. It exists as a part of a [[team]] and is controlled by that team's controller. Each worm inherits all the usual game object attributes, plus has several of its own variable attributes: team, name, state (such as standing, walking, falling, rolling, or drowning), selected weapon, aiming angle, health, whether it has [[Cheats (Worms Armageddon)|God mode]], and whether it is anchored. The visible sprite is determined by its state.
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Editing a soundbank is easy to do in multiple ways.
  
Each worm has an irregularly-shaped collision mask (also known as a "hit box", but we say "collision mask" due to its irregular shape) which is 9 pixels wide at its widest and 16 pixels tall at its tallest. This collision mask always has the same size and shape, regardless of the worm's state.
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==Methods==
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===Method 1: Soundbank Folder, Copy Folder, Rename Sound Files===
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To begin creating a custom soundbank, look for the folder containing "NameOfFolder". [insert more about finding the folder] [insert basic guide of the available sound files] [insert effective design of sound files] [insert tip about using a current folder of pre-existing soundbank WAV files as a basis, and mention renaming files]
  
 
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[insert table of soundbanks with relative lengths and quirks regarding each soundbank per game and when interacting with weapons, plus comments about potential appropriate phrases for worms to speak out]
 
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==Teams and Weapons==
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In a match, there will be at least one team with between 1-8 worms per team. Each team has a specific team color (Red, Blue, Green, Yellow, Pink, Cyan), which determines which worms are your allies or enemies. Up to 6 active teams can be played at once, and up to 30(?) active worms in a match.
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At the start of a match, a random team will begin their first turn, starting with their first worm. There are three priorities that determine which worm goes next: the team color, the order of teams for each team color, and the next worm in a team.
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Depending on the [[scheme]] settings, the worms will have a specified inventory of weapons and will be subject to a certain environmental settings.
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===Team Customization===
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Parameters:
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*Team Name (up to 16(?) characters)
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*
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==Movement==
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:''See also: [[Worm Walking]]''
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If the worm is not anchored, a worm can walk and jump. To walk, use the Left and Right keys. Pressing "Enter" once allows the worm to front-jump. The back-jump is available in all second-generation games, which is activated with "Enter + Enter". In all second-generation games, except [[Worms 2]] (unless [[Cheats (Worms 2)|"backflip" cheat]] is enabled), pressing "Backspace + Backspace" allows the worm to perform a tall backflip, or a short backflip with "Backspace + Backspace + Space".
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==Health==
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Each worm has a specific amount of health, which is visible by a number above the worm. Worms lose health if they get damaged, including weapons, [[Fall Damage]], and [[Poison]]. If a worm has no more health, it will speak a ''Byebye.wav'' or ''Ohdear.wav'' voiceline before detonating itself to summon a [[Gravestone]].
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Latest revision as of 07:34, 27 August 2024

Creating a Custom Soundbank

Editing a soundbank is easy to do in multiple ways.

Methods

Method 1: Soundbank Folder, Copy Folder, Rename Sound Files

To begin creating a custom soundbank, look for the folder containing "NameOfFolder". [insert more about finding the folder] [insert basic guide of the available sound files] [insert effective design of sound files] [insert tip about using a current folder of pre-existing soundbank WAV files as a basis, and mention renaming files]

[insert table of soundbanks with relative lengths and quirks regarding each soundbank per game and when interacting with weapons, plus comments about potential appropriate phrases for worms to speak out]

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