Difference between revisions of "Donor Card"
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If a team somehow has an infinite number of a weapon when the scheme ''does not'' start all teams with the same, then the Donor Card will drop that infinite supply. | If a team somehow has an infinite number of a weapon when the scheme ''does not'' start all teams with the same, then the Donor Card will drop that infinite supply. | ||
− | If stockpiling is set to anti, a team that drops a donor card will lose all ammo contained in it. If stockpiling is on, all teams that did not drop a donor card will gain the ammo that would have been contained in it. | + | If [[stockpiling]] is set to anti, a team that drops a donor card will lose all ammo contained in it. If stockpiling is on, all teams that did not drop a donor card will gain the ammo that would have been contained in it. |
Latest revision as of 13:41, 10 August 2024
When a team dies with Donor Card activated in the scheme settings, its last worm will spawn a Donor Card instead of the grave normally created. The Donor Card contains all the super weapons and utilities the team had in its stock, whether they were collected during the game or there to start with. It does not contain any regular weapons.
The items picked up from a Donor Card are announced sequentially at the top of the screen, with the super weapons first in a seemingly random order and then the utilities in the order they appear in the weapon selection menu. If a Donor Card contains a lot of different items, the announcements list only the first 19 of them.
If a team somehow has an infinite number of a weapon when the scheme does not start all teams with the same, then the Donor Card will drop that infinite supply.
If stockpiling is set to anti, a team that drops a donor card will lose all ammo contained in it. If stockpiling is on, all teams that did not drop a donor card will gain the ammo that would have been contained in it.