Difference between revisions of "Driver"
From Worms Knowledge Base
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''Main Article: [[Drive for Weapons]]'' | ''Main Article: [[Drive for Weapons]]'' | ||
− | This variant of '''Driver''' combines it with [[Walk for Weapons]] elements, such as zones with weapon sprites and the rule of only using the weapon you're standing on. This scheme was inspired on | + | This variant of '''Driver''' combines it with [[Walk for Weapons]] elements, such as zones with weapon sprites and the rule of only using the weapon you're standing on. This scheme was inspired on [[Boom for Weapons]]. |
== History == | == History == |
Revision as of 23:14, 20 August 2022
W:A replay: A Driver match with sbs, Korydex, and Memox | |
Download · Info |
Game setup |
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Scheme |
Driver: |
Map |
Specially-designed map (example) or Boom Race maps Examples at the WMDB |
Worms |
Two |
Driver is a scheme consisting in a race in which each player has 2 worms and it has to use only 1 of these to go driving the other throughout the circuit. The driven worm is like a "ball" and shouldn't move at all. It must reach the finish by the impulses that the driver worm may give to him, using any method and/or resource at its disposal (the driver worm doesn't necessarily need to reach the finish, if the driven reached it is already GG). Players must pay attention and remember which is the driver worm and which is the worm that cannot be controlled. Usually the turn time ends while the driver is being controled, so the next turn will start with the other worm, meaning that usually in the beginning of every turn the player must press TAB to change the worm before moving. The concept itself doesn't require multishot or RubberWorm, but the scheme was made with these RubberWorm features: sdet, ldet, fdpt, swat, antisink, version(158) (boom racing).
It is a scheme similar to Boom Race (being possible to use the same maps), but this time allowing the use weapons such as the Baseball Bat (Angle cheat glitch allowed), Dragon Ball, Fire Punch, Ninja Rope knocks, etc. The scheme also makes room to the use of combos, for example while the Holy Hand Grenade is preparing to explode, the driver worm can position itself on a spot to fire the Minigun while the worm being driven is in mid air due to the explosion, pushing it to another direction. The scheme also encourages the smart use of Low Gravity combining the two gravities any time the player desires (activating and disactivating it while the worm being driven is in mid air). Movement tools such as the Jet Pack or the Ninja Rope are used a lot by the driver worm.
Contents
Gameplay differences of Driver between the original map and Boom Race maps
The original map scheme has anchor mode to prevent accidental walking with the wrong worm by the players, but the author changed that into another scheme (the one available in this article) to allow the use of the Baseball Bat glitch which is useful on maps that are not so opened like the original. That map has the presence of scales or stages along the race, but it's just to vary things a bit. In Boom Race maps, which are quite suitable and can be used without any problem, only the basic rule STF should be taken into account.
Variants
Creative modifications of the scheme.
Drive for Weapons
Main Article: Drive for Weapons
This variant of Driver combines it with Walk for Weapons elements, such as zones with weapon sprites and the rule of only using the weapon you're standing on. This scheme was inspired on Boom for Weapons.
History
The scheme was created by sbs, who is a professional driver in real life, and released on 2nd September 2014 along with a map on WMDB and also on a page of LeTotalKiller's Scheme Editor website. The scheme is a derivation of one task (#1) among other new ideas from the author's map Rubber Board II, released on 18th February 2014. The idea of playing with two worms on this map came because it was the second map of a sequence of Rubber Boards, the third (released on 3rd April 2014) is played with 3 worms per player and also includes a Driver task (#9). The fourth map of that series ended the tradition of its precursors and doesn't have 4 worms per player (only one).
Similar ideas
Worm Ball Race |
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Download (.wsc) · View scheme settings |
Map |
Specially designed map (example) |
Worms |
Two per team |
There's a release dating 30th July 2004 of a similar scheme called Worm Ball Race by Red Wraith, so the concept was played without RubberWorm features long time ago. The description doesn't say much about the map requirements, but it probably works well with Boom Race maps. Note that this scheme has only Baseball Bat, Fire Punch, Prod and Dragon Ball as attacking weapons (no explosives) and it has the following different instructions:
"You may only teleport your worm directly onto the head of your other worm. (...) Take both worms to the finish. It is allowed to attack worms from other players, although mostly this isn't very useful. Piling with other worms and blocking is allowed."
Besides that, note that Rubber Board II has a task (#6) referencing the map + scheme Baseball Race (released in 2009) by xDNCxGhost64x, which is also a game that requires 2 worms per player. Also, similar ideas consisting in races about pushing mines instead of worms already existed, like merlade's Mine Race (2010), Peti's Dud Mine Race (2011) and Skum's Take out the Mine (2012), this last one makes use of the Jet Pack a lot too. Moreover, Board Game tasks that force players to push mines already existed.
Competitive events
Time-trial Driver |
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Download (.wsc) · View scheme settings |
On 13th September 2021, Korydex started a TUS challenge using a Time-trial version he made (released on the same day). The challenge was played on two maps and ended on 26th September 2021.