Difference between revisions of "WkPin"
From Worms Knowledge Base
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| version = 1.0.0.4 / 21 Sep 2020 | | version = 1.0.0.4 / 21 Sep 2020 | ||
| games = [[Worms Armageddon|W:A]] | | games = [[Worms Armageddon|W:A]] | ||
− | | waver = 3.8 | + | | waver = 3.8 |
| waeditions = {{WA editions|cd|steam|gog}} | | waeditions = {{WA editions|cd|steam|gog}} | ||
| language = C++ | | language = C++ |
Revision as of 13:04, 21 September 2020
(Up to WormKit)
wkPin | |
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Developer: | Tester7 |
Latest version: | 1.0.0.4 / 21 Sep 2020 |
Supported games: | W:A |
Supported W:A version: | 3.8 |
Supported W:A editions: | |
Language: | C++ |
Website: | Github Page |
Download: | wkPin 1.0.0.4 (31 kB) |
This WormKit module allows you to pin the weapon panel, which keeps it open at all times. It can also pin the chat window to a set size. Which prevents it's size changing when opening and closing it. It also allows it to be resized smaller than normally allowed.
How to use it
- Ensure that you have the "Load WormKit modules" option from Advanced settings enabled.
- Download and copy the wkPin.dll file into your W:A folder.
- (Optional) Create a wkPin.ini file and set your desired options.
wkPin.ini:
[Settings] SyncPinnedAndOpenedLines=1 PinWeaponMenuEnable=1 PinWeaponMenuAtStart=0 PinWeaponMenuDoNotDim=0 FlashWindowWhenUserJoinsGame=1
Options:
- SyncPinnedAndOpenedLines — allows to sync size of opened and pinned chat lines for in-game chat
- PinWeaponMenuEnable — enables weapon menu pin after pressing Ctrl + Right Mouse Button
- PinWeaponMenuAtStart — automatically pins weapon menu when new game starts
- PinWeaponMenuDoNotDim — prevents dimming of weapon menu at end of turn
- FlashWindowWhenUserJoinsGame — enables window flashing when user joins hosted game even when you are not a host