Difference between revisions of "WkTerrain"
From Worms Knowledge Base
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== Notes == | == Notes == | ||
Those using the CD version of W:A will require [http://worms.thecybershadow.net/wormkit/wkFileOverride.zip FileOverride] to use this module. | Those using the CD version of W:A will require [http://worms.thecybershadow.net/wormkit/wkFileOverride.zip FileOverride] to use this module. |
Revision as of 18:39, 11 September 2020
(Up to WormKit)
wkTerrain | |
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Developer: | xKoweKx, terion |
Latest version: | 22 August 2020 |
Supported games: | W:A |
Supported W:A version: | 3.8 |
Language: | C++ |
License: | Open Source |
Website: | TUS thread |
Download: | [1] |
wkTerrain is a module for WormKit that allows additional W:A terrains to be installed and selected in the Map editor
It makes it easy for terrains such as Dinos and Domestic (which are present on the WWP CD) to be installed and played with W:A.
Usage
wkTerrain works by checking for additional directories located in DATA/Level and makes the texture available for selection in the Map editor.
A valid terrain directory contains two files:
- Level.dir, the main graphics directory which contains all the texture assets. This file can be read and edited using the WA Directory Editor.
- TEXT.IMG, this represents the texture thumbnail as shown in the map editor.
Custom terrains
Name | Author | Download | Notes |
---|---|---|---|
Candy | Unknown | [2] | created using MapGEN Candy theme |
Dinos | Team17 | TUS file | taken from WWP CD |
Domestic | Team17 | TUS file | taken from WWP CD |
Tetris | SiD | [3] |
Notes
Those using the CD version of W:A will require FileOverride to use this module.