Difference between revisions of "SchemeEd"

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(add icon)
(use wormsmart download link instead of broken link and fix some minor grammar issues)
 
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| version = v1.1 / 24 March, 1999
 
| version = v1.1 / 24 March, 1999
 
| games = [[Worms Armageddon|W:A]]
 
| games = [[Worms Armageddon|W:A]]
| download = [http://etho.wormsrenegade.com/programs/scheme/SchemeED.zip SchemeED.zip (129 kb)]
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| download = [http://maz.me.uk/wormsmart/archive/schemeed.zip schemeed.zip (129 kb)]
 
}}
 
}}
 
'''SchemeEd''' (also known as '''W:A Scheme Editor''') is one of the first external scheme editors for [[Worms Armageddon]]. It is compatible only with Version 1 W:A schemes, and so effectively became obsolete when Version 2 schemes were introduced.
 
'''SchemeEd''' (also known as '''W:A Scheme Editor''') is one of the first external scheme editors for [[Worms Armageddon]]. It is compatible only with Version 1 W:A schemes, and so effectively became obsolete when Version 2 schemes were introduced.
  
Setting a scheme with this program is rather simple, everything can be set using input text boxes, chosen from drop-down menus or toggled with checkboxes.
+
Setting a scheme with this program is rather simple. Everything can be set using input text boxes, chosen from drop-down menus, or toggled with checkboxes.
  
Some of the settings were rather limited, such as the mine fuse couldnt be set beyond 3 seconds, water rise rate beyond 7 turns, weapon delays beyond 9, etc.
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Some of the settings were rather limited. For example, the mine fuse couldn't be set beyond 3 seconds, water rise rate beyond 7 turns, weapon delays beyond 9 turns, etc.

Latest revision as of 20:01, 28 July 2020

(Up to Software)
icon SchemeEd
SchemeEd screenshot
Developer: Fudge Boy
Latest version: v1.1 / 24 March, 1999
Supported games: W:A
Download: schemeed.zip (129 kb)

SchemeEd (also known as W:A Scheme Editor) is one of the first external scheme editors for Worms Armageddon. It is compatible only with Version 1 W:A schemes, and so effectively became obsolete when Version 2 schemes were introduced.

Setting a scheme with this program is rather simple. Everything can be set using input text boxes, chosen from drop-down menus, or toggled with checkboxes.

Some of the settings were rather limited. For example, the mine fuse couldn't be set beyond 3 seconds, water rise rate beyond 7 turns, weapon delays beyond 9 turns, etc.

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