Difference between revisions of "Horizontal graphics distortion"

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Running ''WormsDC'' in [[FS-UAE]] can cause some horizontal banding. The entire horizontal space aligned with a currently active object - usually the Worm in play, but also the HUD, the arrow indicating the current worm, and any projectiles or mines - can jiggle or shift by one pixel to the right. There is also some minor cosmetic sheering that occurs with the HUD. A video of the effect can be seen [https://www.youtube.com/watch?v=MQ36GatEoIo here].
 
Running ''WormsDC'' in [[FS-UAE]] can cause some horizontal banding. The entire horizontal space aligned with a currently active object - usually the Worm in play, but also the HUD, the arrow indicating the current worm, and any projectiles or mines - can jiggle or shift by one pixel to the right. There is also some minor cosmetic sheering that occurs with the HUD. A video of the effect can be seen [https://www.youtube.com/watch?v=MQ36GatEoIo here].
  
The issue is comparable to, but significantly more severe than, a [[Active sprites rendered one pixel to the right of actual location|similar glitch when running the game in WinUAE]]. The glitch appears to have been resolved in WinUAE, while it remains an issue with FS-UAE.
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The issue is comparable to, but significantly more severe than, a [[Active sprites rendered one pixel to the right of actual location|similar glitch when running the game in WinUAE]]. In WinUAE, this was due to incomplete or inaccurate subpixel emulation. FS-UAE does not seem to have any options for subpixel emulation.
  
 
This issue does not occur when playing the original ''Worms'' in FS-UAE.
 
This issue does not occur when playing the original ''Worms'' in FS-UAE.

Revision as of 15:19, 22 July 2020

Running WormsDC in FS-UAE can cause some horizontal banding. The entire horizontal space aligned with a currently active object - usually the Worm in play, but also the HUD, the arrow indicating the current worm, and any projectiles or mines - can jiggle or shift by one pixel to the right. There is also some minor cosmetic sheering that occurs with the HUD. A video of the effect can be seen here.


The issue is comparable to, but significantly more severe than, a similar glitch when running the game in WinUAE. In WinUAE, this was due to incomplete or inaccurate subpixel emulation. FS-UAE does not seem to have any options for subpixel emulation.

This issue does not occur when playing the original Worms in FS-UAE.

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