Difference between revisions of "Fkey Strike"

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(correction: dual island)
(Description: Maybe this way is better)
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== Description ==
 
== Description ==
  
[Scheme options]
+
=== Scheme options ===
  
 
HP 150<br>
 
HP 150<br>
Line 17: Line 17:
 
Objects 8 mines+oil (3 sec, no duds)<br>
 
Objects 8 mines+oil (3 sec, no duds)<br>
  
[Crate rate]
+
=== Crate rate ===
  
 
Weapon 3/10<br>
 
Weapon 3/10<br>
 
Utility 2/10<br>
 
Utility 2/10<br>
  
[Weapons]<br>
+
=== Weapons ===
 +
<br>
 
https://goom.1azy.net/images/2020-04-28_01-11-20.png<br>
 
https://goom.1azy.net/images/2020-04-28_01-11-20.png<br>
 
Ammo is unlimited and Power is default (***) unless specified otherwise<br>
 
Ammo is unlimited and Power is default (***) unless specified otherwise<br>
 
All (normal) weapon crates contain Teleport<br>
 
All (normal) weapon crates contain Teleport<br>
  
[Any worm may use:]<br>
+
=== Any worm may use ===
 +
<br>
 
~ 1x Jetpack, 1x Low grav, 1x Fast walk<br>
 
~ 1x Jetpack, 1x Low grav, 1x Fast walk<br>
 
F8 2x Rope *, Bungee, Parachute, 2x Teleport<br>
 
F8 2x Rope *, Bungee, Parachute, 2x Teleport<br>
  
[Dedicated rows]
+
=== Dedicated rows ===
  
 
F1 Bazooka, 1x Homing Missile<br>
 
F1 Bazooka, 1x Homing Missile<br>
Line 45: Line 47:
 
F12 Select Worm, 1x Freeze<br>
 
F12 Select Worm, 1x Freeze<br>
  
[Testing]<br>
+
=== Testing ===
 +
<br>
 
F7 1x GIrder -> 1x Girderpack<br>
 
F7 1x GIrder -> 1x Girderpack<br>
  

Revision as of 23:40, 13 July 2020

(Up to Scheme ideas)
Game setup
Scheme
Fkey Strike:
Download
View scheme settings
Map
Random dual island
Worms
6 per team (1v1)
3 or 4 per team (2v2)

Fkey Strike is a scheme where players must name all their worms after Function keys and must use only the weapons assigned to the F-key that the active worm is named after.

Description

Scheme options

HP 150
Turn order Random
Turn time 30 sec
Retreat time 3 ground / 5 air
Hotseat 10 sec
Sudden Death 15 min, classic (1HP), no water rise
Objects 8 mines+oil (3 sec, no duds)

Crate rate

Weapon 3/10
Utility 2/10

Weapons


2020-04-28_01-11-20.png
Ammo is unlimited and Power is default (***) unless specified otherwise
All (normal) weapon crates contain Teleport

Any worm may use


~ 1x Jetpack, 1x Low grav, 1x Fast walk
F8 2x Rope *, Bungee, Parachute, 2x Teleport

Dedicated rows

F1 Bazooka, 1x Homing Missile
F2 Grenade, 1x Axe ***** (75%)
F3 Shotgun, 1x Bow *****
F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod
F5 Mine, Mole Bomb *****
F6 Air Strike *, 1x Napalm Strike *
F7 Blowtorch *****, Drill *****, 1x Girder
F9 Flamethrower **
F10 Petrol Bomb, 1x Skunk
F11 Old Woman *
F12 Select Worm, 1x Freeze

Testing


F7 1x GIrder -> 1x Girderpack

Rules

[Duplicates]
Maximum of 2 worms per Fkey across team
(F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not)
[Bo3 optional]
Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that)
(Bans last until end of match)

History

Created by goom March 2019


This article has a to-do list:
  • Finish formatting
  • Add replay
  • Add description, strategy
  • Add relationship to Alt-F4
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