Difference between revisions of "Talk:Graphics directory"

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(Reply to Halamix)
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"The actual data of the files stored in the directory" -  At the end of each file there usually is "\x1A\x00" and "\x00" padding to 4 bytes alignment; This whole part is not necessary and game should happily read the file without it, should it be added? [[User:Halamix2|Halamix2]] ([[User talk:Halamix2|talk]]) 21:09, 8 July 2020 (UTC)
 
"The actual data of the files stored in the directory" -  At the end of each file there usually is "\x1A\x00" and "\x00" padding to 4 bytes alignment; This whole part is not necessary and game should happily read the file without it, should it be added? [[User:Halamix2|Halamix2]] ([[User talk:Halamix2|talk]]) 21:09, 8 July 2020 (UTC)
 
:: There are other formats with "trash" data at the end (like WWP schemes), which do not list such stuff as it's most probably not even touched by the game, and not always existent. A note about it after the format specification may be enough. - [[User:Pac-Man|Pac-Man]] ([[User talk:Pac-Man|talk]]) 21:51, 8 July 2020 (UTC)
 
:: There are other formats with "trash" data at the end (like WWP schemes), which do not list such stuff as it's most probably not even touched by the game, and not always existent. A note about it after the format specification may be enough. - [[User:Pac-Man|Pac-Man]] ([[User talk:Pac-Man|talk]]) 21:51, 8 July 2020 (UTC)
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:::: I'm coming from Stunt GP, which also uses .dir files, and also have that funny padding, so I don't think this is trash data from files inside but some kind of padding that was added to .dir files during planning and format creation, but never actually used in code when accessing files inside [[User:Halamix2|Halamix2]] ([[User talk:Halamix2|talk]]) 22:32, 8 July 2020 (UTC)

Latest revision as of 22:32, 8 July 2020

Jon Skeet?

This Jon Skeet? http://stackoverflow.com/users/22656/jon-skeet Seriously? I mean... he knows eveeerything. And plays around with such small and dumb DIR formats? =D Pac-Man 19:02, 28 February 2014 (CET)

http://www.yoda.arachsys.com/ StepS 02:39, 3 March 2014 (CET)


"The actual data of the files stored in the directory" - At the end of each file there usually is "\x1A\x00" and "\x00" padding to 4 bytes alignment; This whole part is not necessary and game should happily read the file without it, should it be added? Halamix2 (talk) 21:09, 8 July 2020 (UTC)

There are other formats with "trash" data at the end (like WWP schemes), which do not list such stuff as it's most probably not even touched by the game, and not always existent. A note about it after the format specification may be enough. - Pac-Man (talk) 21:51, 8 July 2020 (UTC)
I'm coming from Stunt GP, which also uses .dir files, and also have that funny padding, so I don't think this is trash data from files inside but some kind of padding that was added to .dir files during planning and format creation, but never actually used in code when accessing files inside Halamix2 (talk) 22:32, 8 July 2020 (UTC)
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