Difference between revisions of "WormKit"

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* '''ReplayShark''' - allows users to build a directory of classic worms moments simply by pressing a button every time something cool happens.  
 
* '''ReplayShark''' - allows users to build a directory of classic worms moments simply by pressing a button every time something cool happens.  
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* '''Water Color Editor''' (by CyberShadow) - allows users to edit the water.dir file to change the existing color of the water. Requires wkFileOverride to work. The user needs to creat the folder Worms Armageddon\Data\Water\Blue if it doesn't exist in their WA directory. They then run the Water Color Editor, make a desired color, and save it to that folder. Only works from WorkKit.exe not WA.exe.
  
 
WormKit was first released on April 5, 2006. Since its release, no significant changes or additions were made to the framework (with the exception of ReplayShark). There was some work on additional modules, including an anti-cheating system (wkWormisign) and a Fiddler-like scripted game engine add-on (wkMagic) - however, none reached a development phase mature enough to be released, and thus the ideas were dropped.
 
WormKit was first released on April 5, 2006. Since its release, no significant changes or additions were made to the framework (with the exception of ReplayShark). There was some work on additional modules, including an anti-cheating system (wkWormisign) and a Fiddler-like scripted game engine add-on (wkMagic) - however, none reached a development phase mature enough to be released, and thus the ideas were dropped.

Revision as of 01:57, 11 November 2006

WormKit icon.png  WormKit
Developer: CyberShadow
Supported games: W:A
Language: Delphi
Licence: Open-source
Website: http://worms.thecybershadow.net/wormkit/

WormKit is an extension framework for Worms Armageddon, which consists of a module loader, and a set of modules, each with a different purpose.

There are currently 5 publicly released WormKit modules, out of which 4 come with the default WormKit distribution. They are:

  • WormNAT - allows hosting games even if you're behind a router or firewall. See the WormNAT home page for more information.
  • DirectWormNET - go straight to #AnythingGoes on WormNET as soon as Worms loads;
  • FileOverride - override files from the CD-ROM with your versions;
  • AntiKeyboardHook - stop Worms from disabling Alt+Tab / Win+... keyboard combinations.

The following module was written by G-Lite:

  • ReplayShark - allows users to build a directory of classic worms moments simply by pressing a button every time something cool happens.
  • Water Color Editor (by CyberShadow) - allows users to edit the water.dir file to change the existing color of the water. Requires wkFileOverride to work. The user needs to creat the folder Worms Armageddon\Data\Water\Blue if it doesn't exist in their WA directory. They then run the Water Color Editor, make a desired color, and save it to that folder. Only works from WorkKit.exe not WA.exe.

WormKit was first released on April 5, 2006. Since its release, no significant changes or additions were made to the framework (with the exception of ReplayShark). There was some work on additional modules, including an anti-cheating system (wkWormisign) and a Fiddler-like scripted game engine add-on (wkMagic) - however, none reached a development phase mature enough to be released, and thus the ideas were dropped.


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