Difference between revisions of "Worms Autogaming"
From Worms Knowledge Base
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*Don't attempt to launch a replay if the W:A CD is not found, as W:A's error message does not make a great screen saver. | *Don't attempt to launch a replay if the W:A CD is not found, as W:A's error message does not make a great screen saver. | ||
*Devise a way to detect when a replay has finished loading. Currently, Worms Autogaming sends the messages for opening the in-game chat and setting the playback speed repeatedly for about 30 seconds from when W:A was launched. This has the minor effect of preventing the user from then closing the chat or changing the playback speed during that time. | *Devise a way to detect when a replay has finished loading. Currently, Worms Autogaming sends the messages for opening the in-game chat and setting the playback speed repeatedly for about 30 seconds from when W:A was launched. This has the minor effect of preventing the user from then closing the chat or changing the playback speed during that time. | ||
+ | *Figure out a way to prevent or recover if a program such as a virus checker steals the focus from W:A, as this seems to cause the game to pause (The controls for skipping to the next replay or quitting the screen saver still work in this situation). |
Revision as of 05:24, 22 October 2006
(Up to Worms Armageddon)
Worms Autogaming | |
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Developer: | Bloopy |
Latest version: | 1.0.1.1 / 15 October, 2006 |
Supported games: | W:A |
Language: | C# |
Licence: | Closed source |
Website: | Planet Bloopy |
Download: | Worms_Autogaming.zip (174KB) |
Worms Autogaming is a program released as a screen saver which launches W:A replays. It can launch them from any specified folder, in sequence or in a random order. Worms Autogaming can also tell W:A to open the in-game chat, set the playback to a different speed, and change the volume level during playback (where 0% is mute and 100% is maximum Windows volume).
Trivia
- A rotating worm and customizable piece of text will bounce around on any additional monitor(s).
- The modified version of the W:A icon that Worms Autogaming uses was originally created for WAgame.chat.
- The program makes use of code modified from Garry Freemyer's Swarm screen saver.
Ideas for future versions
- Don't attempt to launch a replay if the W:A CD is not found, as W:A's error message does not make a great screen saver.
- Devise a way to detect when a replay has finished loading. Currently, Worms Autogaming sends the messages for opening the in-game chat and setting the playback speed repeatedly for about 30 seconds from when W:A was launched. This has the minor effect of preventing the user from then closing the chat or changing the playback speed during that time.
- Figure out a way to prevent or recover if a program such as a virus checker steals the focus from W:A, as this seems to cause the game to pause (The controls for skipping to the next replay or quitting the screen saver still work in this situation).