Difference between revisions of "TrackMeBetter"
From Worms Knowledge Base
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(0.0.1.7) |
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| name = wkTrackMeBetter | | name = wkTrackMeBetter | ||
| developer = [[People/StepS|StepS]] | | developer = [[People/StepS|StepS]] | ||
− | | version = 0.0.1. | + | | version = 0.0.1.7 / 15 January 2017 |
| games = [[Worms Armageddon|W:A]] | | games = [[Worms Armageddon|W:A]] | ||
| waver = 3.7.2.1 | | waver = 3.7.2.1 | ||
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* 100 - the default (1/2 of the screen, like in the original game). | * 100 - the default (1/2 of the screen, like in the original game). | ||
* 50 - 1/4 of the screen. | * 50 - 1/4 of the screen. | ||
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Revision as of 18:31, 15 January 2017
(Up to WormKit)
wkTrackMeBetter | |
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Developer: | StepS |
Latest version: | 0.0.1.7 / 15 January 2017 |
Supported games: | W:A |
Supported W:A version: | 3.7.2.1 |
Supported W:A editions: | |
Language: | C |
Website: | TUS forum |
Download: | TrackMeBetter 0.0.1.6 (2.31 kB) |
This WormKit module allows you to change the size of the in-game camera tracking box for object motion (such as worms, grenades, and the mouse cursor).
How to use it
First of all, you need to have the "Load WormKit modules" option from Advanced settings enabled. Unpack the files into your W:A folder.
Options are stored in the wkTrackMeBetter.ini file. The ConfinementPercentage option lets you specify the relative size (in percents) of the camera box. Only the following values are supported at the moment:
- 200 - makes the camera box cover the whole screen (2x larger than the default). The camera will only move when a given object reaches the edge of the screen. This is ScrollLock-like.
- 100 - the default (1/2 of the screen, like in the original game).
- 50 - 1/4 of the screen.