Difference between revisions of "Concrete Donkey"
From Worms Knowledge Base
(Include high-res pic in article. Not sure if this is the way it should be done.) |
|||
Line 15: | Line 15: | ||
* It's possible to [[Preselecting target in mid-air|preselect the Concrete Donkey target in mid-jump]]. | * It's possible to [[Preselecting target in mid-air|preselect the Concrete Donkey target in mid-jump]]. | ||
* While all other Strike weapons are disabled during cavern levels in [[WormsDC]], it is still possible to [[Concrete Donkey can be deployed in Cavern levels|deploy the Concrete Donkey]]. | * While all other Strike weapons are disabled during cavern levels in [[WormsDC]], it is still possible to [[Concrete Donkey can be deployed in Cavern levels|deploy the Concrete Donkey]]. | ||
+ | |||
+ | == High-resolution Image == | ||
+ | [[Image:ConcreteDonkey.png|250px]] | ||
== External links == | == External links == |
Revision as of 03:17, 6 February 2013
(Up to Weapons)
Power settings |
---|
|
When a target is selected, Concrete Donkey causes massive damage in a large, isolated area. The Donkey will destroy all land beneath it, and all worms caught under it will likely fall into the water or sustain a lot of damage.
The Concrete Donkey is the only first-generation Worms weapon that retains the same basic appearance in the second generation.
Tricks and glitches
- A Concrete Donkey may be fired without aiming.
- It's possible to preselect the Concrete Donkey target in mid-jump.
- While all other Strike weapons are disabled during cavern levels in WormsDC, it is still possible to deploy the Concrete Donkey.