Difference between revisions of "Concrete Donkey"
From Worms Knowledge Base
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|Huge gap created in landscape, Lots of damage to struck worms | |Huge gap created in landscape, Lots of damage to struck worms | ||
|Worms DC, Worms 2, WA, WWP}} | |Worms DC, Worms 2, WA, WWP}} | ||
− | {{Power-super|label1='''Weight:''' 200%|crater=199|injury=100}} | + | {{Power-super|label1='''Weight:''' 200%|crater=199|injury=100,Bounce}} |
When a target is selected, Concrete Donkey causes massive damage in a large, isolated area. The Donkey will destroy all land beneath it, and all worms caught under it will likely fall into the water or sustain a lot of damage. | When a target is selected, Concrete Donkey causes massive damage in a large, isolated area. The Donkey will destroy all land beneath it, and all worms caught under it will likely fall into the water or sustain a lot of damage. |
Revision as of 02:58, 6 February 2013
(Up to Weapons)
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When a target is selected, Concrete Donkey causes massive damage in a large, isolated area. The Donkey will destroy all land beneath it, and all worms caught under it will likely fall into the water or sustain a lot of damage.
The Concrete Donkey is the only first-generation Worms weapon that retains the same basic appearance in the second generation.
Tricks and glitches
- A Concrete Donkey may be fired without aiming.
- It's possible to preselect the Concrete Donkey target in mid-jump.
- While all other Strike weapons are disabled during cavern levels in WormsDC, it is still possible to deploy the Concrete Donkey.