Difference between revisions of "User talk:Melon"
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Do you know anything about programming? I was wondering with your great documentation whether at some point I should make a graphical WA mission editor. This is of course dependent on the amount of free time I get over the next few weeks/months (something I'm not at all sure about). I was just wondering, if I were to do this, if you'd want to join in. If I were to make it, I would probably base the interface on the one of the WWP mission editor as that appears to work quite well (unless anyone has a better idea). [[User:Muzer|Muzer]] 17:35, 16 September 2012 (CEST) | Do you know anything about programming? I was wondering with your great documentation whether at some point I should make a graphical WA mission editor. This is of course dependent on the amount of free time I get over the next few weeks/months (something I'm not at all sure about). I was just wondering, if I were to do this, if you'd want to join in. If I were to make it, I would probably base the interface on the one of the WWP mission editor as that appears to work quite well (unless anyone has a better idea). [[User:Muzer|Muzer]] 17:35, 16 September 2012 (CEST) | ||
+ | :It should come as no surprise that I'm trying to figure out all of this stuff about the mission files because I am, in fact, making a mission editor. The bad news is that I don't really know how to make programs so I'm making it in Game Maker at the moment, largely to get a working prototype before I actually try to learn .NET or something. If anybody wants to help, or wants to make a more native application based on what I'm doing, then I'm happy to help out. --[[User:Melon|melon]] 17:43, 16 September 2012 (CEST) |
Revision as of 15:43, 16 September 2012
Just thought i'd mention that the amount of contribution you've made to this wiki has been outstanding and it deserves some credit! Keep up the good work! Run! 22:31, 3 June 2007 (EEST)
- Thanks! I tend to get bored sometimes, so writing about a game I've played for years seems to make sense. I like finding out how it all works, so researching it isn't a problem. There's still loads to do on this wiki, particularly articles for each of the weapons and schemes. I'll have to get round to doing them sometime, unless someone beats me to it of course.--Melon 23:10, 3 June 2007 (EEST)
I concur what Run said. Great changes are going to happen to this wiki soon, thanks for being a part of it! --Vladimir 03:37, 4 June 2007 (EEST)
While you're here, fancy expanding on that the bigmap section for Bows and Arrows? I'm pretty sure it was you who pioneered the bigmap bnas and the section needs a schemebox and possibly more info :) Run! 19:13, 10 March 2009 (UTC)
- Oh yeah that. I remember now you asked me that a while ago and I totally forgot. I'll put it on my to-do list. --Melon 19:18, 10 March 2009 (UTC)
Do you know anything about programming? I was wondering with your great documentation whether at some point I should make a graphical WA mission editor. This is of course dependent on the amount of free time I get over the next few weeks/months (something I'm not at all sure about). I was just wondering, if I were to do this, if you'd want to join in. If I were to make it, I would probably base the interface on the one of the WWP mission editor as that appears to work quite well (unless anyone has a better idea). Muzer 17:35, 16 September 2012 (CEST)
- It should come as no surprise that I'm trying to figure out all of this stuff about the mission files because I am, in fact, making a mission editor. The bad news is that I don't really know how to make programs so I'm making it in Game Maker at the moment, largely to get a working prototype before I actually try to learn .NET or something. If anybody wants to help, or wants to make a more native application based on what I'm doing, then I'm happy to help out. --melon 17:43, 16 September 2012 (CEST)