Difference between revisions of "Tricks and glitches (first generation)"
From Worms Knowledge Base
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* {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]] | * {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]] | ||
* {{i-w}} {{i-wdc}} [[Worms that hurt themselves with their first Shotgun round still get a second shot]] | * {{i-w}} {{i-wdc}} [[Worms that hurt themselves with their first Shotgun round still get a second shot]] | ||
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==== Fatal / Crashes ==== | ==== Fatal / Crashes ==== | ||
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* {{x-w}} {{i-wdc}} [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]] | * {{x-w}} {{i-wdc}} [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]] | ||
* {{i-w}} {{i-wdc}} [[Software Failure 8000 0020]]* | * {{i-w}} {{i-wdc}} [[Software Failure 8000 0020]]* | ||
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==== Emulation-specific ==== | ==== Emulation-specific ==== | ||
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* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]] | * {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]] | ||
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]] | * {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]] | ||
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==== Other ==== | ==== Other ==== | ||
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* {{x-w}} {{i-wdc}} [[Unable to load option sets]] | * {{x-w}} {{i-wdc}} [[Unable to load option sets]] | ||
* {{x-w}} {{i-wdc}} [[Crashes when loading from Workbench]] | * {{x-w}} {{i-wdc}} [[Crashes when loading from Workbench]] | ||
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====Harmful==== | ====Harmful==== |
Revision as of 23:33, 28 March 2012
(Up to Game logic)
This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.
Amiga versions
Tricks and Glitches
Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.
Misc.
Weapon-specific
- Bazooka through wall
- Concrete Donkey can be deployed in Cavern levels
- Dynamite retreat can be altered in Action Replay
- Dynamite will not explode while retreating worm is jumping
- Kamikaze-ing into a landmine stops the worm from dying
- Using the Nuclear Bomb twice pushes the team health bars off the screen
- Worms that hurt themselves with their first Shotgun round still get a second shot
Fatal / Crashes
- Crashes during start-up on Amiga CD32
- Crashes if OS libraries missing*
- Crashes on systems using MultiUserFileSystem*
- Crashes on systems with 68010 CPU*
- Game locks up if active worm dies while executing a Fire Punch (yet to be confirmed in Worms)
- Having more than 20 mines on screen at once crashes the game (yet to be confirmed in Worms)
- "Insert Disk" message on HD installed game*
- Loading maps saved with DeluxePaint "Stencil" feature active crashes the game
- Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game
- Software Failure 8000 0020*
Emulation-specific
- "Nowhere to worm!" error on maps with plenty of play space
- Game will not load if sound emulation is disabled
- Ninja Rope trail persists after rope has disconnected
- Sprites extend by one pixel width vertically
- Worm position marker arrow uses wrong palette colours
Other
- Action Replays display different outcome
- Control defaults to CD32 controller if cd.device is installed*
- DIY terrains with gaps in "ground" texture generate glitch maps
- First vertical row of pixels on the far left of the map visible on the far right
- MUSIC cheat glitch
- Screen cut-off on NTSC Amigas*
Fixed glitches
Exploitable
Neutral
Harmful
MS-DOS versions
Tricks and Glitches
- Bazooka-Uzi trick
- Worm on Ninja Rope can force itself through a girder if release is timed correctly