Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment |
current | 10:57, 22 February 2012 | Game optionsOptions | Setting |
Hot-seat time | 0 seconds |
Retreat time | 12 seconds |
Rope retreat time | 9 seconds |
Display total round time | Yes |
Automatic replays | No |
Fall damage | ×1 |
Artillery mode | No |
Stockpiling mode | Disabled |
Worm select at turn start | No |
Round end style | Nuclear strike |
Sudden death water rise | 5 pixels/turn |
Weapon crate probability | 100% |
Donor cards | Yes |
Health crate probability | 100% |
Health crate energy | 32 |
Utility crate probability | 100% |
Hazardous objects | 19 × Mines & oil drums |
Mine delay | 3 seconds |
Dud mines | No |
Manual worm placement | No |
Initial worm energy | 175 |
Turn time | 34 seconds |
Round time | 8 minutes |
Number of rounds | 3 |
Blood enabled | Yes |
Aqua sheep | No |
Sheep heaven | No |
Indestructable worms | No |
Indestructable land | Yes |
Upgraded grenade | No |
Upgraded shotgun | No |
Upgraded banana | No |
Upgraded longbow | No |
Player weapons enabled | No |
Super weapons enabled | Yes |
Weapon optionsWeapon | Ammo | Power | Delay | Crate probability |
Bazooka | 0 | ★★★ | 0 turns | 5% |
Homing missile | 0 | ★ | 0 turns | 5% |
Mortar | 0 | ★★★★ | 0 turns | 5% |
Grenade | ∞ | ★★ | 0 turns | 0% |
Cluster bomb | ∞ | ★★ | 0 turns | 0% |
Skunk | 0 | ★ | 0 turns | 5% |
Petrol bomb | 0 | ★ | 0 turns | 5% |
Banana bomb | 0 | ★ | 0 turns | 5% |
Handgun | ∞ | ★★★★ | 0 turns | 0% |
Shotgun | 0 | ★★★★★ | 0 turns | 5% |
Uzi | 0 | ★★★★★ | 0 turns | 5% |
Minigun | 0 | ★ | 0 turns | 5% |
Longbow | 0 | ★★★ | 0 turns | 5% |
Airstrike | 0 | ★★★ | 0 turns | 5% |
Napalm strike | 0 | ★★★ | 0 turns | 5% |
Mine | ∞ | ★★★ | 0 turns | 0% |
Fire punch | 0 | ★★ | 0 turns | 5% |
Dragonball | 0 | ★★ | 0 turns | 5% |
Kamikaze | 0 | ★★★★★ | 0 turns | 5% |
Prod | ∞ | ★★★★★ | 0 turns | 0% |
Axe | 0 | ★★ | 0 turns | 5% |
Blowtorch | ∞ | ★★ | 0 turns | 0% |
Drill | 0 | ★★★ | 0 turns | 5% |
Ninja rope | ∞ | ★★★★★ | 0 turns | 0% |
Parachute | ∞ | ★ | 0 turns | 0% |
Dynamite | ∞ | ★★ | 0 turns | 0% |
Sheep | 0 | ★ | 0 turns | 5% |
Baseball bat | ∞ | ★ | 0 turns | 0% |
| (297 bytes) | Richuk (Talk | contribs) | 2012 February 22nd (Wednesday) Ammo power has been adjusted to something more sensible. Lots more crates will fall, as they are meant to. It will be rare to not see a crate now. Utility, Ammo and health crates are all enabled |
| 03:55, 10 January 2012 | No thumbnail | (297 bytes) | Richuk (Talk | contribs) | Final Version: Fixed Slow Rope bug when people were hosting and had rubberworm or Project X loaded. Anyone can host now without bugs. Adjusted crate drops for more health to compensate for long falls in tubes. Tested and majority of people love the game |
| 00:46, 23 November 2011 | No thumbnail | (297 bytes) | Richuk (Talk | contribs) | You now get rare ammo and util crate drops. The worms initial health value is slightly reduced At Sudden death which is now 8 minutes, the water will rise slowly so the poor worms in the tubes will drown, as was originally meant to happen. |
| 16:57, 29 August 2008 | Game optionsOptions | Setting |
Hot-seat time | 0 seconds |
Retreat time | 6 seconds |
Rope retreat time | 6 seconds |
Display total round time | Yes |
Automatic replays | No |
Fall damage | ×1 |
Artillery mode | No |
Stockpiling mode | Enabled |
Worm select at turn start | No |
Round end style | Nuclear strike |
Sudden death water rise | 0 pixels/turn |
Weapon crate probability | 0% |
Donor cards | No |
Health crate probability | 100% |
Health crate energy | 75 |
Utility crate probability | 0% |
Hazardous objects | 14 × Mines |
Mine delay | 3 seconds |
Dud mines | Yes |
Manual worm placement | No |
Initial worm energy | 250 |
Turn time | 38 seconds |
Round time | 10 minutes |
Number of rounds | 2 |
Blood enabled | Yes |
Aqua sheep | No |
Sheep heaven | No |
Indestructable worms | No |
Indestructable land | Yes |
Upgraded grenade | No |
Upgraded shotgun | No |
Upgraded banana | No |
Upgraded longbow | No |
Player weapons enabled | No |
Super weapons enabled | Yes |
Weapon optionsWeapon | Ammo | Power | Delay | Crate probability |
Grenade | ∞ | ★★ | 0 turns | 0% |
Mine | ∞ | ★★★ | 0 turns | 0% |
Prod | ∞ | ★ | 0 turns | 0% |
Blowtorch | ∞ | ★★★ | 0 turns | 0% |
Ninja rope | ∞ | ★★★★★ | 0 turns | 0% |
Parachute | ∞ | ★ | 0 turns | 0% |
Dynamite | ∞ | ★★ | 0 turns | 0% |
Super banana bomb | 0 | ★★★ | 0 turns | 5% |
Mine Strike | 0 | ★ | 0 turns | 2% |
| (297 bytes) | Run! (Talk | contribs) | |