Difference between revisions of "4/Development setup"
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* Create a new folder, and place the unpacked folders in the new folder as shown in the picture to the right. You will need to: | * Create a new folder, and place the unpacked folders in the new folder as shown in the picture to the right. You will need to: | ||
** rename the root folder from the last zip file from <code>CyberShadow-ae-<i>something</i></code> to simply <code>ae</code>. | ** rename the root folder from the last zip file from <code>CyberShadow-ae-<i>something</i></code> to simply <code>ae</code>. | ||
− | ** merge the <code>derelict</code> | + | ** merge the contents of <code>derelict</code> subdirectories from the derelict zip files. |
* Copy the path to the new folder from the address bar. | * Copy the path to the new folder from the address bar. | ||
{{gap}} | {{gap}} | ||
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* Profit! | * Profit! | ||
--> | --> | ||
+ | |||
== SDL runtime == | == SDL runtime == | ||
You'll need the SDL 1.2 runtime to run the SDL demos. | You'll need the SDL 1.2 runtime to run the SDL demos. |
Revision as of 01:38, 9 January 2012
This page describes how to set up a working development environment with D and Armageddon Engine on Windows, and build the sample ae demos.
D
There are two versions of the language: D 1 and 2. D2 is the current version, thus commonly referred to as just "D".
Warning: The D installer is known to truncate the system PATH environment variable over a certain limit. (If you don't know what this means, it most likely doesn't apply to you.)
- Download and run the D Windows installer.
- On the component selection screen, uncheck "D 1".
ae and requisites
There are two ways to set up development libraries: the proper way (using source control), and the easy way (zip snapshots). The proper way allows to easily update and contribute back to the libraries, but requires a lot more work when setting up from scratch. This page covers the easy way.
- Download the following libraries:
- Unpack all ZIP files.
- Create a new folder, and place the unpacked folders in the new folder as shown in the picture to the right. You will need to:
- rename the root folder from the last zip file from
CyberShadow-ae-something
to simplyae
. - merge the contents of
derelict
subdirectories from the derelict zip files.
- rename the root folder from the last zip file from
- Copy the path to the new folder from the address bar.
- Navigate to
C:\D\dmd2\windows\bin
, and opensc.ini
in Notepad. - Find the line starting with
DFLAGS=
- At the end of the line, type a space, then
"-I
, then paste the path copied above, then type"
to close the quotes.
- Save and close the file.
SDL runtime
You'll need the SDL 1.2 runtime to run the SDL demos.
- Download the Win32 runtime library from the SDL 1.2 download page.
- Place
SDL.dll
in your project's directory, or somewhere on the system path (e.g.C:\Windows
)
Geany
There are many editors and IDEs supporting D. This page describes setting up Geany, but there are many others available. If you're feeling adventurous, you can try experimenting with some of the editors and IDEs on this page.
- Download and run the Windows Geany installer (with GTK) from the Geany download page.
- Start Geany, and open a D file (for example,
ae/demo/pewpew/pewpew.d
). - From the Build menu, select Set build commands
- In the edit box near the Build button (in the Command column), replace the command with:
rdmd --build-only -w -g -of.\ "%f"
- You should now be able to compile the current file with F8, build the currently-opened D program with F9, and run it with F5.
- To create optimized builds (which catch less programming errors and are unsuitable for debugging, but run faster), use this Build command line:
rdmd --build-only -w -O -inline -release -of.\ "%f"
Troubleshooting
- Warnings about missing rpcns4.lib, mpr.lib, version.lib
- These warnings can be safely ignored.
- Derelict SharedLibLoadException
- The program could not find the SDL DLL. Copy SDL.dll in the program's folder, or to any folder in the system PATH.