Difference between revisions of "Hazardous Objects"
From Worms Knowledge Base
(Created page with "The Hazardous Objects are the Mines and the Oil Drums (or Barrels). == Object Types == There can be four values : no objects, mines only, oil drums only, or both objects. == O...") |
(→How is this setting saved in a WSC file?) |
||
Line 13: | Line 13: | ||
== How is this setting saved in a WSC file? == | == How is this setting saved in a WSC file? == | ||
+ | |||
+ | === Old schemes === | ||
In WWP and W:A v1 schemes (and probably W:A v2 old schemes), only the hazardous object types value is saved. | In WWP and W:A v1 schemes (and probably W:A v2 old schemes), only the hazardous object types value is saved. | ||
Line 18: | Line 20: | ||
The values are: 0x00=No objects, 0x01=Mines, 0x02=Oil Drums, 0x05=Both. | The values are: 0x00=No objects, 0x01=Mines, 0x02=Oil Drums, 0x05=Both. | ||
− | In new W:A schemes, there is the setting Object Count. So both Oject Types and Count values are | + | === New schemes === |
+ | |||
+ | In new W:A schemes, there is the setting Object Count. So both Oject Types and Count values are stored in the same byte. | ||
+ | |||
+ | ==== Object Types ==== | ||
+ | |||
+ | You have to modulo (%) the value by 4. | ||
+ | |||
+ | * If you get 0, there are no objects. | ||
+ | * If you get 1, there are only mines. | ||
+ | * If you get 2, there are only oil drums. | ||
+ | * If you get 3, there are both objects. | ||
+ | |||
+ | '''For example :''' | ||
+ | |||
+ | You have the value "79". | ||
+ | |||
+ | 79 % 4 = 3 (because 79 / 4 = 16 and the rest is 3) | ||
+ | |||
+ | So there will be both mines and oil drums in the scheme. |
Revision as of 10:37, 8 October 2011
The Hazardous Objects are the Mines and the Oil Drums (or Barrels).
Contents
Object Types
There can be four values : no objects, mines only, oil drums only, or both objects.
Object Count
This value only exist in W:A. You can set how many objects can appear, from 1 to 250. For having zero objects, simply set "no objects" as the type.
However, there are not all the values from 1 to 250. Counts are: 1-30 (1 by 1), 35-100 (5 by 5), 100-250 (10 by 10).
How is this setting saved in a WSC file?
Old schemes
In WWP and W:A v1 schemes (and probably W:A v2 old schemes), only the hazardous object types value is saved.
The values are: 0x00=No objects, 0x01=Mines, 0x02=Oil Drums, 0x05=Both.
New schemes
In new W:A schemes, there is the setting Object Count. So both Oject Types and Count values are stored in the same byte.
Object Types
You have to modulo (%) the value by 4.
- If you get 0, there are no objects.
- If you get 1, there are only mines.
- If you get 2, there are only oil drums.
- If you get 3, there are both objects.
For example :
You have the value "79".
79 % 4 = 3 (because 79 / 4 = 16 and the rest is 3)
So there will be both mines and oil drums in the scheme.