Difference between revisions of "Dynamite"
From Worms Knowledge Base
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== Tricks and glitches == | == Tricks and glitches == | ||
− | * [[Worms]] and [[WormsDC]] | + | * In [[Worms]] and [[WormsDC]] it is possible to "erase" the action of a worm following a Dynamite deployment with a single jump by [[Dynamite_retreat_can_be_altered_in_Action_Replay|pressing Enter just before the Replay starts]]. |
− | * In the original Amiga version of [[Worms]], [[Dynamite will not explode while retreating worm is jumping|the Dynamite cannot detonate while the worm that deployed it is in mid-jump]] | + | * In the original Amiga version of [[Worms]], [[Dynamite will not explode while retreating worm is jumping|the Dynamite cannot detonate while the worm that deployed it is in mid-jump]]. |
== External links == | == External links == |
Revision as of 20:05, 11 April 2011
(Up to Weapons)
Dynamite | |
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Type: | Droppable explosive |
Keyboard selection: | F5 (x1) |
Standard effects: | 75hp injury (max.), Large circular crater |
Present in: | Worms, Worms DC, Worms 2, W:A, WWP |
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The Dynamite is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero.
Tricks and glitches
- In Worms and WormsDC it is possible to "erase" the action of a worm following a Dynamite deployment with a single jump by pressing Enter just before the Replay starts.
- In the original Amiga version of Worms, the Dynamite cannot detonate while the worm that deployed it is in mid-jump.