Difference between revisions of "Custom team grave"

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Worms Armageddon allows players to use a custom image as their team's grave, shown after any of the worms in that team dies by losing all of its health.  The game comes with many graves pre-installed with the .bmp file extension, but players can make their own and import them easily by putting them in the %WA%\User\Graves directory.  These custom bitmaps must have the following attributes to appear in the custom graves list within WA's team editor screen:
 
Worms Armageddon allows players to use a custom image as their team's grave, shown after any of the worms in that team dies by losing all of its health.  The game comes with many graves pre-installed with the .bmp file extension, but players can make their own and import them easily by putting them in the %WA%\User\Graves directory.  These custom bitmaps must have the following attributes to appear in the custom graves list within WA's team editor screen:
  
* is a [[w:Windows bitmap]] file
+
* is a [[w:Windows bitmap|Windows bitmap]] file
 
* is 24 by 32 pixels
 
* is 24 by 32 pixels
 
* is 8 bits per pixel (256 colours)
 
* is 8 bits per pixel (256 colours)
  
 
When making a grave, keep in mind that the all black (0,0,0) pixels will become transparent in the game.
 
When making a grave, keep in mind that the all black (0,0,0) pixels will become transparent in the game.

Revision as of 05:12, 5 July 2006

Worms Armageddon allows players to use a custom image as their team's grave, shown after any of the worms in that team dies by losing all of its health. The game comes with many graves pre-installed with the .bmp file extension, but players can make their own and import them easily by putting them in the %WA%\User\Graves directory. These custom bitmaps must have the following attributes to appear in the custom graves list within WA's team editor screen:

  • is a Windows bitmap file
  • is 24 by 32 pixels
  • is 8 bits per pixel (256 colours)

When making a grave, keep in mind that the all black (0,0,0) pixels will become transparent in the game.

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