Difference between revisions of "File formats"
From Worms Knowledge Base
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== Graphics == | == Graphics == | ||
− | [[Graphics directory]] (*.dir) | + | * [[Graphics directory]] (*.dir) |
− | [[Sprite file]] (*.spr) | + | * [[Sprite file]] (*.spr) |
− | [[Image file]] (*.img) | + | * [[Image file]] (*.img) |
− | [[Font file]] (*.fnt) | + | * [[Font file]] (*.fnt) |
− | [[Palette file]] (*.pal) | + | * [[Palette file]] (*.pal) |
+ | * [[Monochrome map]] (*.bit) | ||
+ | * [[Colour map]] (*.png) | ||
== Configuration == | == Configuration == | ||
− | [[Game scheme file]] (*.fsc) | + | * [[Game scheme file]] (*.fsc) |
− | [[Team file]] (*.wgt) | + | * [[Team file]] (*.wgt) |
− | [[Game configuration]] (registry/INI settings) | + | * [[Game configuration]] (registry/INI settings) |
+ | |||
+ | == Other == | ||
+ | |||
+ | * [[Replay file]] (*.WAgame) |
Revision as of 19:22, 4 July 2006
Like most other games, Worms uses many proprietary file formats to store its data.
Graphics
- Graphics directory (*.dir)
- Sprite file (*.spr)
- Image file (*.img)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.bit)
- Colour map (*.png)
Configuration
- Game scheme file (*.fsc)
- Team file (*.wgt)
- Game configuration (registry/INI settings)
Other
- Replay file (*.WAgame)