Difference between revisions of "Out-of-bounds weapons glitches"
From Worms Knowledge Base
(New page: {{ParentArticle|Tricks and glitches (Second generation)}} {{ReplayBox2|Super_Bugs.WAgame|Demonstration of both like in the .gif|screenshot=Super_Batty_Knock&Super_Worm.gif}} {{ReplayB...) |
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== Super batty knock == | == Super batty knock == | ||
First step is to have at least one worm on the Rope. | First step is to have at least one worm on the Rope. | ||
− | After that, the Supersheep has to reach a height of more than 2000 | + | After that, the Supersheep has to reach a height of more than 2000 but less than 3072. |
The next step is to fly from from this height to the right or left out of the map. | The next step is to fly from from this height to the right or left out of the map. | ||
After the Supersheep reaches it's width of ~1000 from that height, it will disappear again and the worms which were on the Rope simply fall down. This way has only an effect on the batty rope/bungee and no effect to barrels, crates, mines or other worms. | After the Supersheep reaches it's width of ~1000 from that height, it will disappear again and the worms which were on the Rope simply fall down. This way has only an effect on the batty rope/bungee and no effect to barrels, crates, mines or other worms. |
Revision as of 11:14, 23 January 2010
W:A replay | |
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Demonstration of both like in the .gif |
W:A replay | |
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Demonstration of the Super Worm on an open map |
Things needed
To perform these glitches, you will need:
- Batty Rope on (for the Super batty knock),
- Supersheep or Aquasheep with unlimited time of flying.
Information
The Supersheep is limited to a maximum height out of 3072 and to a maximum widht of ~1000. If the Supersheep reaches the height of 3072, it simply can't fly higher and goes on flying on that height. If the Supersheep reaches the widht of ~1000 it will immediately disappear (it explodes)
Super batty knock
First step is to have at least one worm on the Rope. After that, the Supersheep has to reach a height of more than 2000 but less than 3072. The next step is to fly from from this height to the right or left out of the map. After the Supersheep reaches it's width of ~1000 from that height, it will disappear again and the worms which were on the Rope simply fall down. This way has only an effect on the batty rope/bungee and no effect to barrels, crates, mines or other worms.
Super Worm
First step here is again to fly upwards. But this time to the maximum height of 3072. Then the Supersheep has to fly to it's maximum widht from there again. It has to fly in a diagonale way, so it is possible, to fly higher than 3072. The Supersheep can now reach a maximum height of 3212. It will immediately explode in the second when it reaches that height. (The Supersheep is than at ~1000 of widht and 3212 of height) And everything on the map will go crazy. The worms are flying around with an enorm speed level, as the mines do. Barrels and crates will explode.
Information #2
The first replay shows the two bugs with some explanations again for better understanding. The second shows how harmful that bug is on everything on the map. It doesn't matter, how many worms on the map are. This glitch will get every one. It is not possible in the normal games, because the Supersheeps are there limited to a time. So it can only be used at all in schemes like Super Sheep Race. It also doesn't matter, in which direction the worms are looking, or in which part of the map they are. It is pretty random in which direction they will fly. The worms can fly or surf much more than 600 out of the map without low gravity!
To enjoy the replays, you can put in slow motion by pushing Shift + numbers 1 to 9 (9 is the slowest)
It is not yet known, how this bug appears.