Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.20.3 Beta Update"
From Worms Knowledge Base
m (New page: {| class="toccolours" width="100%" | {| class="collapsible collapsed" width="100%" ! style="background: #ccccff; font-size: 110%;" | Fixes |- | style="font-size: 90%;" | * There was a bug...) |
Explorer09 (Talk | contribs) (- collapsible tables) |
||
Line 1: | Line 1: | ||
− | {| | + | {{ParentArticle|[[Worms Armageddon ReadMe (English)]]}} |
− | + | == v3.6.20.3 Beta Update (2004.08.06) == | |
− | + | ||
− | + | === Fixes === | |
− | + | ||
− | + | ||
* There was a bug in v3.6.20.2 causing improper emulation of v3.6.20.1. Using clustered weapons, skunks, longbows or axes could cause a desync. Now, v3.6.20.1 is properly emulated. | * There was a bug in v3.6.20.2 causing improper emulation of v3.6.20.1. Using clustered weapons, skunks, longbows or axes could cause a desync. Now, v3.6.20.1 is properly emulated. | ||
* To avoid invoking v3.6.20.2's improper emulation of v3.6.20.1, this version 3.6.20.3, when hosting, will avoid emulating .20.1 if there are players with .20.2 present; in this case it will emulate 3.6.19.19 instead. Note that there is still an exception in which a desync can happen: if you are not the host of a game, and the other people in it have a mixture of .20.1 and .20.2, then during the game the .20.2 players may desync and drop out. If the host is running .20.2 then the whole game could desync. | * To avoid invoking v3.6.20.2's improper emulation of v3.6.20.1, this version 3.6.20.3, when hosting, will avoid emulating .20.1 if there are players with .20.2 present; in this case it will emulate 3.6.19.19 instead. Note that there is still an exception in which a desync can happen: if you are not the host of a game, and the other people in it have a mixture of .20.1 and .20.2, then during the game the .20.2 players may desync and drop out. If the host is running .20.2 then the whole game could desync. | ||
* The instant replay fix in v3.6.20.2 was incomplete, and could cause a crash. | * The instant replay fix in v3.6.20.2 was incomplete, and could cause a crash. | ||
− | |||
− | |||
− | |||
− |
Revision as of 08:20, 2 January 2010
v3.6.20.3 Beta Update (2004.08.06)
Fixes
- There was a bug in v3.6.20.2 causing improper emulation of v3.6.20.1. Using clustered weapons, skunks, longbows or axes could cause a desync. Now, v3.6.20.1 is properly emulated.
- To avoid invoking v3.6.20.2's improper emulation of v3.6.20.1, this version 3.6.20.3, when hosting, will avoid emulating .20.1 if there are players with .20.2 present; in this case it will emulate 3.6.19.19 instead. Note that there is still an exception in which a desync can happen: if you are not the host of a game, and the other people in it have a mixture of .20.1 and .20.2, then during the game the .20.2 players may desync and drop out. If the host is running .20.2 then the whole game could desync.
- The instant replay fix in v3.6.20.2 was incomplete, and could cause a crash.