Difference between revisions of "Idle weapon animation continues after turn end"
From Worms Knowledge Base
CyberShadow (Talk | contribs) (created) |
Explorer09 (Talk | contribs) (add screenshot from the replay) |
||
Line 10: | Line 10: | ||
* [[Surrender]] | * [[Surrender]] | ||
* [[Select Worm]] | * [[Select Worm]] | ||
+ | |||
+ | [[Image:SkipTest.png|frame|left|With this glitch, you can see some funny screens like this one, which looks like a jump-rope competition.]] |
Revision as of 12:47, 1 January 2010
W:A replay: Skip Go demonstration | |
Download · Info |
W:A replay: Surrender demonstration | |
Download · Info |
W:A replay: Select Worm demonstration | |
Download · Info |
Looping idle animations of some weapons may continue to play after the turn has ended. This glitch manifests when the turn time expires a certain number of frames (or possibly a multiple of it) after the weapon is selected.
Weapons affected by this glitch: