Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.19.18 Beta Update"
From Worms Knowledge Base
m (New page: {| class="toccolours" width="100%" | {| class="collapsible collapsed" width="100%" ! style="background: #ccccff; font-size: 110%;" | Fixes |- | style="font-size: 90%;" | * The host and jo...) |
Explorer09 (Talk | contribs) (remove collapsible boxes) |
||
Line 1: | Line 1: | ||
− | {| | + | {{ParentArticle|[[Worms Armageddon ReadMe (English)]]}} |
− | + | == v3.6.19.18 Beta Update (2004.03.19) == | |
− | + | === Fixes === | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
* The host and join round continue screens had the old problematic player list colour scheme; the latter also did not show the map reception progress bar. | * The host and join round continue screens had the old problematic player list colour scheme; the latter also did not show the map reception progress bar. | ||
* The new Single Step replay key could cause an infinite loop, requiring the "WA.exe" process to be killed externally. | * The new Single Step replay key could cause an infinite loop, requiring the "WA.exe" process to be killed externally. | ||
Line 12: | Line 8: | ||
* Fixes affecting game logic | * Fixes affecting game logic | ||
** The v3.6.19.17 fix: "''Weapons can now be selected while your worm is reshooting the Ninja Rope.''" introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot. | ** The v3.6.19.17 fix: "''Weapons can now be selected while your worm is reshooting the Ninja Rope.''" introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot. | ||
− | + | === Features === | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
* In an offline game or playback, the ESC dialog no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again. | * In an offline game or playback, the ESC dialog no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again. | ||
* Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1. | * Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1. | ||
− | |||
− | |||
− |
Revision as of 12:53, 20 October 2009
v3.6.19.18 Beta Update (2004.03.19)
Fixes
- The host and join round continue screens had the old problematic player list colour scheme; the latter also did not show the map reception progress bar.
- The new Single Step replay key could cause an infinite loop, requiring the "WA.exe" process to be killed externally.
- If you pressed Space to shoot the Ninja Rope while your Worm was preparing for a jump, and your Worm became airborn before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope (or if the rope catch was denied quickly, the rope would fire again spuriously the moment your Worm became airborn).
- Pressing Shift during an instant replay affected speed in a buggy way. Now, the same speed-control keys used during a playback replay are supported during an instant replay.
- Fixes affecting game logic
- The v3.6.19.17 fix: "Weapons can now be selected while your worm is reshooting the Ninja Rope." introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot.
Features
- In an offline game or playback, the ESC dialog no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again.
- Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1.