Difference between revisions of "Roper"
From Worms Knowledge Base
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[[Rules]]: AFR, CBA, KTL, use bazooka in your first turn, WBA in Sudden Death when no crate is available. | [[Rules]]: AFR, CBA, KTL, use bazooka in your first turn, WBA in Sudden Death when no crate is available. | ||
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+ | == External links == | ||
+ | * [http://www.nanacide.com/wahelp/scheme-roper.php Roper] on Nanacide | ||
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Revision as of 04:05, 21 September 2009
(Up to Schemes)
W:A replay: An example of a Roper game with Random00 and MonkeyIsland; taken from Worm Olympics | |
Download · Info |
Game setup |
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Scheme |
Roper: |
Map |
Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated. Examples at the WMDB |
Worms |
One worm per player. |
Roper presents very short turn times, infinite bazookas, grenades and mines, health crate falling every turn and usually 1 worm per player. The water level is set in a way that weapons can drown but worms can't.
Rules: AFR, CBA, KTL, use bazooka in your first turn, WBA in Sudden Death when no crate is available.
External links
- Roper on Nanacide