Difference between revisions of "Kaos"

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{{Game setup|file=Kaos_Normal.wsc|scheme=Kaos Normal|map=Best played on random island maps|worms=8 per player}}
 
{{Game setup|file=Kaos_Normal.wsc|scheme=Kaos Normal|map=Best played on random island maps|worms=8 per player}}
  
'''Kaos Normal''' is a [[RubberWorm]] scheme (invented by MrKaos) with shot doesn't end turn, loss of control doesn't end turn, craterate(7), cratelimit(200) and fire doesn't pause timer features, where players start only with bungee. The goal is to collect as much crates ass possible and destroy your opponent. Scheme has turned on Stock pilling by default, so weapons and utilties pass to next round. Best played on random island with 8 worms per player.
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'''Kaos Normal''' is a [[RubberWorm]] scheme (invented by MrKaos) with shot doesn't end turn, loss of control doesn't end turn, craterate(7), cratelimit(200) and fire doesn't pause timer features, where players start only with bungee and worm select. The goal is to collect as much crates as possible and destroy your opponent. Scheme has turned on Stock pilling by default, so weapons and utilties pass to next round. Best played on random island with 8 worms per player.

Revision as of 16:06, 9 September 2009

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of Kaos Normal game with lacoste, Electro, Cinek and darekols
Download · Info
Game setup
Scheme
Kaos Normal:
Download
View scheme settings
Map
Best played on random island maps
Worms
8 per player

Kaos Normal is a RubberWorm scheme (invented by MrKaos) with shot doesn't end turn, loss of control doesn't end turn, craterate(7), cratelimit(200) and fire doesn't pause timer features, where players start only with bungee and worm select. The goal is to collect as much crates as possible and destroy your opponent. Scheme has turned on Stock pilling by default, so weapons and utilties pass to next round. Best played on random island with 8 worms per player.

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