Difference between revisions of "User talk:Deadcode"
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Where do you get those super-high-resolution icons? Are they vector version? [[User:Explorer09|Explorer09]] 03:42, 21 July 2009 (UTC) | Where do you get those super-high-resolution icons? Are they vector version? [[User:Explorer09|Explorer09]] 03:42, 21 July 2009 (UTC) | ||
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+ | A member of our alpha testing team had 500x500 renders of the icons sitting on his hard disk. They're dated 9 Jan 2001 and he doesn't remember how they got there. They're saved in sRGB, and I determined that they must've been converted to sRGB from a gamma 1.8 color profile with a larger gamut (but it's not Apple RGB or any well-known profile); there's some hue shift and saturation clipping, but I reverse-engineered the color profile's CIE xy parameters and can reverse it to match the colors the game uses unprofiled. —[[User:Deadcode|Deadcode]] 04:06, 21 July 2009 (UTC) |
Revision as of 04:06, 21 July 2009
Image:W2_WeaponPanel.png
Do you have the un-palettized version of all weapon icons (including W2 ones)? If yes, will you please update the image with those icons?
Explorer09 23:13, 10 July 2009 (UTC)
Done :)
Deadcode 02:28, 11 July 2009 (UTC)
thanks a lot! Explorer09 03:59, 11 July 2009 (UTC)
large weapon icons
Where do you get those super-high-resolution icons? Are they vector version? Explorer09 03:42, 21 July 2009 (UTC)
A member of our alpha testing team had 500x500 renders of the icons sitting on his hard disk. They're dated 9 Jan 2001 and he doesn't remember how they got there. They're saved in sRGB, and I determined that they must've been converted to sRGB from a gamma 1.8 color profile with a larger gamut (but it's not Apple RGB or any well-known profile); there's some hue shift and saturation clipping, but I reverse-engineered the color profile's CIE xy parameters and can reverse it to match the colors the game uses unprofiled. —Deadcode 04:06, 21 July 2009 (UTC)