Difference between revisions of "Pneumatic Drill"
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{{ParentArticle|[[Weapons]]}} | {{ParentArticle|[[Weapons]]}} | ||
− | {{Weapon|[[Image:Drillicon.png]]|Pneumatic Drill | + | {{Weapon|[[Image:Drillicon.png|48px]]|Pneumatic Drill |
|Digging tool | |Digging tool | ||
|F7 (x2) | |F7 (x2) |
Revision as of 20:44, 20 July 2009
Pneumatic Drill | |
---|---|
Type: | Digging tool |
Keyboard selection: | F7 (x2) |
Standard effects: | Vertical tunnel |
Present in: | W:A, WWP |
The Pneumatic Drill allows a worm to dig a hole directly downward through the terrain.
Regardless of power setting, it stays active for a maximum of 5 seconds.
By setting its power, not only the damage caused to a worm changes, but the distance it propels the hit worm too. Also, there is a maximum damage that a worm can recieve during a turn by this weapon.
Its maximum damage is "shared" with the blowtorch, which only matters when RubberWorm's shot doesn't end turn mode is on. This means that the sum of the damage dealt by pneumatic drill and blowtorch in one turn to a single worm can not exceed a certain amount defined by the power setting. In case of different settings, the weaker one is used.
The depth of the hole varies, probably in a random fashion. It seems, however, that this depth is rarely less than 130 pixels and similarly, rarely exceeds 200 pixels. The average digging depth - which was calculated from a test involving 200 full-lenght drill holes - is most likely between 163 and 165 pixels.
Power settings | |
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Power | Injury |
11 | 7, 3, 2, 1, 1... |
12 | 10, 5, 3, 2, 2, 1, 1... |
1 | 12, 6, 4, 3, 2, 2, 1, 1... |
2 | 13, 6, 4, 3, 2, 2, 1, 1... |
3 | 15, 7, 5, 3, 3, 2, 2, 1, 1... |
4 | 16, 8, 5, 4, 3, 2, 2, 2, 1, 1... |
5 | 18, 9, 6, 4, 3, 3, 2, 2, 2, 1, 1... |
19 | 19, 9, 6, 4, 3, 3, 2, 2, 2, 1, 1... |
14 | 22, 11, 7, 5, 4, 3, 3, 2, 2, |
15 | 30, 15, 10, 7, 6, 5, 4, 3, 3, 3, 2, 2, 2, 2, 2, 1, 1... |
Each additional strike by the drill delivers a smaller and smaller amount of injury; each entry in this table shows how the values diminish. |
Tricks and glitches
- If timed correctly, it is possible to jump right after drilling.