Difference between revisions of "Team file"
From Worms Knowledge Base
m (→File Header: the order was corrected) |
(Added 1 Unknown Byte at the end, and made it clearer if grave =255 what to include.) |
||
Line 27: | Line 27: | ||
* unknown (1 byte) | * unknown (1 byte) | ||
− | == Team Format == | + | == Team Format - Looped For Number of Teams== |
* Team Name (17 bytes) | * Team Name (17 bytes) | ||
Line 46: | Line 46: | ||
If Team Grave = 255 (custom) then include: | If Team Grave = 255 (custom) then include: | ||
− | * Grave File Name (32 bytes) | + | * Grave File Name (32 bytes) |
− | * Grave Bitmap Data (1792 bytes) ((palette 256 * 4) + (data 24 * 32)) | + | * Grave Bitmap Data (1792 bytes) ((palette 256 * 4) + (data 24 * 32)) |
* Team Weapon (1 byte) | * Team Weapon (1 byte) | ||
Line 69: | Line 69: | ||
* Unknown (10 bytes) | * Unknown (10 bytes) | ||
* Unknown (28 bytes) (7 * 4) | * Unknown (28 bytes) (7 * 4) | ||
+ | * Unknown (1 Byte) |
Revision as of 17:02, 14 May 2009
(Up to File formats)
File Header
- 4-byte tag signature - "WGT\x00"
- unknown (1 byte)
- total team count (1 byte)
- utility upgrade options (1 byte)
- Flags: - 1 = Laser Sight - 2 = Fast Walk - 4 = Invisibility - 8 = Gravity - 16 = Jetpack
- weapon upgrade options (1 byte)
- Flags: - 1 = Grenade Uprgade - 2 = Shotgun Upgrade - 4 = Banana Bomb Upgrade - 8 = Longbow Upgrade - 16 = Aqua Sheep Upgrade
- game options (1 byte)
- Flags: - 1 = God Worms - 2 = Blood - 4 = Sheep Heaven
- indestructible terrain option (1 byte) (0 = no, 3 = yes)
- unknown (1 byte)
Team Format - Looped For Number of Teams
- Team Name (17 bytes)
- Worm 1 Name (17 bytes)
- Worm 2 Name (17 bytes)
- Worm 3 Name (17 bytes)
- Worm 4 Name (17 bytes)
- Worm 5 Name (17 bytes)
- Worm 6 Name (17 bytes)
- Worm 7 Name (17 bytes)
- Worm 8 Name (17 bytes)
- Team Control (1 byte) (0 = player controlled, 1 to 5 correspond to CPU level 1 to 5)
- Soundbank Name (32 bytes)
- Soundbank Location? (1 byte) (0 = ?, 1 = ?)
- Fanfare Name (32 bytes)
- Fanfare Location (1 byte) (0 = ?, 1 = ?)
- Team Grave (1 byte) (0 to 254 = sprite index from gfx.dir, 255 = custom 24 x 32 bitmap)
If Team Grave = 255 (custom) then include:
* Grave File Name (32 bytes) * Grave Bitmap Data (1792 bytes) ((palette 256 * 4) + (data 24 * 32))
- Team Weapon (1 byte)
- Team Loss Count (4 bytes)
- Team Deathmatch Loss Count (4 bytes)
- Team Win Count (4 bytes)
- Team Deathmatch Win Count (4 bytes)
- Team Draw Count (4 bytes)
- Team Deathmatch Draw Count (4 bytes)
- Number of worms killed by team (4 bytes)
- Number of worms killed in deathmatches by team (4 bytes)
- Number of worms lost by team (4 bytes)
- Number of worms lost in deathmatches by team (4 bytes)
- Team's Mission Status (264 bytes) (33 missions * (mission attempts (4 bytes) & mission medal (4 bytes))
- Flag File Name (32 bytes)
- Flag Bitmap Data (1364 bytes) ((palette 256 * 4) + (data 20 * 17))
- Team's Deathmatch Rank (1 byte)
- Team Training Mission Times (24 bytes) (4 bytes * 6 missions)
- Unknown (40 bytes)
- Team Training Mission Medals (6 bytes) (1 byte * 6 missions)
- Unknown (10 bytes)
- Unknown (28 bytes) (7 * 4)
- Unknown (1 Byte)