Difference between revisions of "Project X"

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(Added Features, How to run, screenshot)
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To run Project X, open WormKit.exe, then minimise W:A, select the PX scheme from the drop-down list, and maximise W:A. You will then be playing with the scheme file loaded.
 
To run Project X, open WormKit.exe, then minimise W:A, select the PX scheme from the drop-down list, and maximise W:A. You will then be playing with the scheme file loaded.
  
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== Project X & RubberWorm ==
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WormsKit allows only 1 .dll lauching for now. Further version may include choosing of which dll you want to use. For now, here is a workaround, asuming that you have your worms armageddon directory in C:\team17\Worms Armageddon, and the "PX Full Eng Pre-Release"  directory inside the Worms Armageddon folder.
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You must open a notepad, than paste it into, than save it as "whateveryouwant.BAT" , the .BAT extension is important, this way windows can use the file as a command prompt instruction file; than you can use it as a shorcut to launch WormsKit - Project X.
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You can modify this to fit with your directories.
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<code>cd C:\team17\Worms Armageddon
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del wkRubberWorm.dll
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xcopy "PX Full Eng Pre-Release\wkPX.dll" "C:\Team17\Worms Armageddon"
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WormKit.exe</code>
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It will delete the "wkRubberWorm.dll" of RubberWorm, and will switch it for the "wkPX.dll" of Project X, than it will launch WormsKit.
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The same instructions can be found on the [[RubbeWorm]] page.
  
 
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Revision as of 12:04, 6 August 2009

(Up to Software)
icon Project X
Project X screenshot
Developer: Entuser
Latest version: v0.6.5 / 31 October, 2008
Supported games: W:A
Language: Pascal
License: Freeware
Website: http://worms-px.ru/

Project X is a game editor for Worms Armageddon. The program includes features from The Fiddler, and the ability to create custom scripts, which allow you to control objects and events in the game. The program can also be used online, when all players are using the program at the same time.

Features

There project includes a game and script editor, and a map editor for making map-specific events. The game and script editor can edit existing weapons in the game, and add additional weapons with weapon 'tables'. The program also has partial support for adding new sprites to the game.

How to run

You will need either W:A 3.6.28.0 or 3.6.29.0 and WormKit installed. Download and extract the files in the rar file (can be opened with 7-Zip) into your Worms Armageddon directory.

To create your own schemes, go into the PX Scheme Editor directory, and run PXSchemeEd.exe. Save the scheme files in your Worms Armageddon\PXSchemes directory.

To run Project X, open WormKit.exe, then minimise W:A, select the PX scheme from the drop-down list, and maximise W:A. You will then be playing with the scheme file loaded.


Project X & RubberWorm

WormsKit allows only 1 .dll lauching for now. Further version may include choosing of which dll you want to use. For now, here is a workaround, asuming that you have your worms armageddon directory in C:\team17\Worms Armageddon, and the "PX Full Eng Pre-Release" directory inside the Worms Armageddon folder.

You must open a notepad, than paste it into, than save it as "whateveryouwant.BAT" , the .BAT extension is important, this way windows can use the file as a command prompt instruction file; than you can use it as a shorcut to launch WormsKit - Project X. You can modify this to fit with your directories.


cd C:\team17\Worms Armageddon

del wkRubberWorm.dll

xcopy "PX Full Eng Pre-Release\wkPX.dll" "C:\Team17\Worms Armageddon"

WormKit.exe

It will delete the "wkRubberWorm.dll" of RubberWorm, and will switch it for the "wkPX.dll" of Project X, than it will launch WormsKit. The same instructions can be found on the RubbeWorm page.


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