Difference between revisions of "Battle Race"
From Worms Knowledge Base
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{{Game setup|file=Battle Race.wsc|scheme=Battle Race|map=Specially-made map|wmdb=battlerace|worms=One worm per player.}} | {{Game setup|file=Battle Race.wsc|scheme=Battle Race|map=Specially-made map|wmdb=battlerace|worms=One worm per player.}} | ||
− | '''Battle | + | A '''Battle Race''' is played on an indestructible map fashioned into an assault course, with a start point and a finish point. Players race their sole worm from start to finish, with the first player to reach the finish point winning the game. |
− | + | With no transport tools available, players must carefully navigate the course only by walking and jumping. Some Battle Race maps contain elements that can be very difficult to pass, requiring exact positioning and precise jumps. They can even require such movement to be pixel-perfect for successful passage. Elements within a Battle Race map are often designed so that missing a jump will result in a fall, setting a player back to an earlier position in the course and requiring the player to re-attempt the element from the beginning. A map's difficulty lies not only in the precision required but also in how severe these setbacks can be. | |
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+ | Weapons are also provided in the Battle Race scheme, though they cannot be used to injure opponents, as worms are invincible. Instead, weapons are used to gain retreat time at the end of a turn or hinder an opponent's progress, by knocking him down from a climb or propelling him along a tunnel. Mines can also be placed to delay an opponent. In some cases, a player will use an explosive to blast his own worm forward if the terrain is suitable. |
Revision as of 14:29, 25 February 2009
W:A replay: An example of a Battle Race game with KRD and M0rph1umDuck; taken from Worm Olympics | |
Download · Info |
Game setup |
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Scheme |
Battle Race: |
Map |
Specially-made map Examples at the WMDB |
Worms |
One worm per player. |
A Battle Race is played on an indestructible map fashioned into an assault course, with a start point and a finish point. Players race their sole worm from start to finish, with the first player to reach the finish point winning the game.
With no transport tools available, players must carefully navigate the course only by walking and jumping. Some Battle Race maps contain elements that can be very difficult to pass, requiring exact positioning and precise jumps. They can even require such movement to be pixel-perfect for successful passage. Elements within a Battle Race map are often designed so that missing a jump will result in a fall, setting a player back to an earlier position in the course and requiring the player to re-attempt the element from the beginning. A map's difficulty lies not only in the precision required but also in how severe these setbacks can be.
Weapons are also provided in the Battle Race scheme, though they cannot be used to injure opponents, as worms are invincible. Instead, weapons are used to gain retreat time at the end of a turn or hinder an opponent's progress, by knocking him down from a climb or propelling him along a tunnel. Mines can also be placed to delay an opponent. In some cases, a player will use an explosive to blast his own worm forward if the terrain is suitable.